Abstract
Wristbands have been traditionally designed to track the activities of a single person. However there is an opportunity to utilize the sensing capabilities of wristbands to offer activity tracking services within the domain of team-based sports games. In this paper we demonstrate the design of an activity tracking system capable of detecting the players' activities within a one-to-one basketball game. Relying on the inertial sensors of wristbands and smartphones, the system can capture the shooting attempts of each player and provide statistics about their performance. The system is based on a two-level classification architecture, combining data from both players in the game. We employ a technique for semi-automatic labeling of the ground truth that requires minimum manual input during a training game. Using a single game as a training dataset, and applying the classifier on future games we demonstrate that the system can achieve a good level of accuracy detecting the shooting attempts of both players in the game (precision 91.34%, recall 94.31%).
Original language | English |
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Title of host publication | 2016 IEEE International Conference on Pervasive Computing and Communication Workshops, PerCom Workshops 2016 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
ISBN (Electronic) | 9781509019410 |
DOIs | |
Publication status | Published (in print/issue) - 19 Apr 2016 |
Event | 13th IEEE International Conference on Pervasive Computing and Communication Workshops, PerCom Workshops 2016 - Sydney, Australia Duration: 14 Mar 2016 → 18 Mar 2016 |
Conference
Conference | 13th IEEE International Conference on Pervasive Computing and Communication Workshops, PerCom Workshops 2016 |
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Country/Territory | Australia |
City | Sydney |
Period | 14/03/16 → 18/03/16 |
Keywords
- Accelerometer
- Activity monitoring
- Classification
- Wearable Sensors