Abstract
Health and safety training is essential in industry and particularly for work places and environments that involve the use and operation of heavy machinery and power tools. High end consumer virtual reality headsets and related peripherals are now available and increasingly affordable. Speech recognition/synthesis and Question-Answering (QA) systems have improved dramatically over the last decade. Virtual assistants, based on speech-based services are growing in popularity and can be used in a range of diverse application areas.
This talk explores the use of virtual reality and a voice driven virtual assistant for lathe safety training. A metalworking lathe was recreated as part of a room scale virtual reality experience allowing students to interact with and operate the virtual lathe guided by and receiving feedback from a voice driven virtual tutor. Four interactive simulations were realized to cover topics including an overview of the machine parts, operational safety, turning a workpiece and an assessment of the skills learnt.
The planning and practical design of lathe safety simulator game using the Learning Mechanics–Game Mechanics (LM-GM) framework for serious game analysis is detailed and the process of creating a voice user interface with related learning outcomes in this context discussed.
This talk explores the use of virtual reality and a voice driven virtual assistant for lathe safety training. A metalworking lathe was recreated as part of a room scale virtual reality experience allowing students to interact with and operate the virtual lathe guided by and receiving feedback from a voice driven virtual tutor. Four interactive simulations were realized to cover topics including an overview of the machine parts, operational safety, turning a workpiece and an assessment of the skills learnt.
The planning and practical design of lathe safety simulator game using the Learning Mechanics–Game Mechanics (LM-GM) framework for serious game analysis is detailed and the process of creating a voice user interface with related learning outcomes in this context discussed.
Original language | English |
---|---|
Publication status | Published (in print/issue) - 4 Oct 2018 |
Event | 12th European Conference on Games Based Learning - SKEMA Business School, Sophia Antipolis, France Duration: 3 Oct 2018 → 5 Oct 2018 https://www.academic-conferences.org/conferences/ecgbl/ |
Conference
Conference | 12th European Conference on Games Based Learning |
---|---|
Abbreviated title | ECGBL |
Country/Territory | France |
City | Sophia Antipolis |
Period | 3/10/18 → 5/10/18 |
Internet address |
Keywords
- Virtual Reality
- Automatic Question-Answering (QA) systems
- , speech recognition/synthesis
- virtual assistants
- voice user interfaces