Virtual reality in the rehabilitation of the upper limb after stroke: The user's perspective

Jacqueline Crosbie, Sheila Lennon, Michael McNeill, S M McDonough

Research output: Contribution to journalArticle

Abstract

Our group has developed a relatively low-cost virtual reality (VR) system for rehabilitation of the upper limb following stroke. Our system is immersive in that the participant views a representation of their arm and hand, reaching and retrieving objects in the virtual environment (VE), through a head-mounted display (HMD). This is thought to increase the participant's sense of presence in the VE and may lead to improved rehabilitation outcomes. However, use of immersion, particularly with our low-cost system, may increase the incidence of side effects reported. Therefore, the aim of this project was to assess the interaction of healthy users and those following stroke, in terms of their experience of presence in the VE and the rate of self-reported side effects. Differences in rates of perceived exertion, levels of enjoyment, and sense of control between both groups were also explored.
LanguageEnglish
Pages137-141
JournalCyberpsychology and Behavior
Volume9
Issue number2
Publication statusPublished - Apr 2006

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stroke
virtual reality
Upper Extremity
Patient rehabilitation
Virtual reality
rehabilitation
Rehabilitation
Stroke
User-Computer Interface
Costs and Cost Analysis
Immersion
Arm
Hand
Head
costs
Incidence
incidence
Group
Costs
Display devices

Cite this

Crosbie, Jacqueline ; Lennon, Sheila ; McNeill, Michael ; McDonough, S M. / Virtual reality in the rehabilitation of the upper limb after stroke: The user's perspective. In: Cyberpsychology and Behavior. 2006 ; Vol. 9, No. 2. pp. 137-141.
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Virtual reality in the rehabilitation of the upper limb after stroke: The user's perspective. / Crosbie, Jacqueline; Lennon, Sheila; McNeill, Michael; McDonough, S M.

In: Cyberpsychology and Behavior, Vol. 9, No. 2, 04.2006, p. 137-141.

Research output: Contribution to journalArticle

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