TY - GEN
T1 - Virtual reality games for motor rehabilitation
AU - Ma, M.
AU - McNeill, M. D.J.
AU - Charles, D.
AU - McDonough, S.
AU - Crosbie, J.
PY - 2006/11/24
Y1 - 2006/11/24
N2 - Dynamics provides realistic motion of virtual objects by simulating the behaviour of virtual objects and their responses to external force and torque based on the laws of physics. It has been successfully applied in various fields such as engineering, medicine, training, and high-quality 3D games, but few VR therapy systems currently support physics. This paper presents opportunities for applying physics simulation techniques in post-stroke VR therapy and discusses their potential therapeutic benefits to upper limb motor rehabilitation. A framework for physically-based VR rehabilitation systems is described which consists of functional tasks, such as grasping and catching, and game scenarios designed to encourage patients' physical activity. Activity takes place in hihly motivating, physics-enriched virtual environments where collision response, gravity, restitution, and kinematics are simulated and factors such as gravity and restitution can be scaled to adapt to individual patient's abilities.
AB - Dynamics provides realistic motion of virtual objects by simulating the behaviour of virtual objects and their responses to external force and torque based on the laws of physics. It has been successfully applied in various fields such as engineering, medicine, training, and high-quality 3D games, but few VR therapy systems currently support physics. This paper presents opportunities for applying physics simulation techniques in post-stroke VR therapy and discusses their potential therapeutic benefits to upper limb motor rehabilitation. A framework for physically-based VR rehabilitation systems is described which consists of functional tasks, such as grasping and catching, and game scenarios designed to encourage patients' physical activity. Activity takes place in hihly motivating, physics-enriched virtual environments where collision response, gravity, restitution, and kinematics are simulated and factors such as gravity and restitution can be scaled to adapt to individual patient's abilities.
KW - Rehabilitation
KW - Serious games
KW - Virtual Reality (VR)
UR - http://www.scopus.com/inward/record.url?scp=84927611156&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84927611156
T3 - Proceedings of CGAMES 2006 - 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems
SP - 143
EP - 150
BT - Proceedings of CGAMES 2006 - 9th International Conference on Computer Games
A2 - Duggan, Bryan
A2 - McAtamney, Hugh
A2 - Mehdi, Quasim
A2 - Mtenzi, Fred
T2 - 9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2006
Y2 - 22 November 2006 through 24 November 2006
ER -