Virtual reality games for motor rehabilitation

M. Ma, M. D.J. McNeill, D. Charles, S. McDonough, J. Crosbie

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    Dynamics provides realistic motion of virtual objects by simulating the behaviour of virtual objects and their responses to external force and torque based on the laws of physics. It has been successfully applied in various fields such as engineering, medicine, training, and high-quality 3D games, but few VR therapy systems currently support physics. This paper presents opportunities for applying physics simulation techniques in post-stroke VR therapy and discusses their potential therapeutic benefits to upper limb motor rehabilitation. A framework for physically-based VR rehabilitation systems is described which consists of functional tasks, such as grasping and catching, and game scenarios designed to encourage patients' physical activity. Activity takes place in hihly motivating, physics-enriched virtual environments where collision response, gravity, restitution, and kinematics are simulated and factors such as gravity and restitution can be scaled to adapt to individual patient's abilities.

    Original languageEnglish
    Title of host publicationProceedings of CGAMES 2006 - 9th International Conference on Computer Games
    Subtitle of host publicationArtificial Intelligence and Mobile Systems
    EditorsBryan Duggan, Hugh McAtamney, Quasim Mehdi, Fred Mtenzi
    Pages143-150
    Number of pages8
    ISBN (Electronic)0954901622
    Publication statusPublished - 24 Nov 2006
    Event9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2006 - Dublin, Ireland
    Duration: 22 Nov 200624 Nov 2006

    Publication series

    NameProceedings of CGAMES 2006 - 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems

    Conference

    Conference9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2006
    Country/TerritoryIreland
    CityDublin
    Period22/11/0624/11/06

    Keywords

    • Rehabilitation
    • Serious games
    • Virtual Reality (VR)

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