Abstract
A pilot study to investigate possible differences between a virtual reality-based neurofeedback and a traditional neurofeedback is presented. Neurofeedback training aimed to strengthen the emotional regulation capacity. The neurofeedback task is to down-regulate negative emotions by decreasing the beta band power measured in the midline areas of the scalp (i.e., Fcz-Cpz). Negative International Affective Picture System images were chosen as eliciting stimuli. Three healthy subjects participated in the experimental activities. Each of them underwent three VR-based neurofeedback sessions and three neurofeedback sessions delivered on a traditional 2D screen. The neurofeedback training session was preceded by a calibration phase allowing to record the rest and the baseline values to adapt the neurofeedback system to the user. For the majority of sessions, the average value of the high beta band power during the neurofeedback training remained below the baseline, as expected. In compliance with previous studies, future works should investigate the virtual reality-based neurofeedback efficacy in physiological responses and behavioral performance.
Original language | English |
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Title of host publication | International Conference on Extended Reality |
Editors | Lucio Tommaso De Paolis, pasquale Arpaia, Marco Sacco |
Publisher | Springer Nature Switzerland AG |
Pages | 420-431 |
Number of pages | 12 |
Volume | 13446 |
ISBN (Electronic) | 978-3-031-15553-6 |
ISBN (Print) | 978-3-031-15552-9 |
DOIs | |
Publication status | Published (in print/issue) - 28 Aug 2022 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 13446 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Bibliographical note
Publisher Copyright:© 2022, Springer Nature Switzerland AG.
Keywords
- brain computer interface
- EEG
- Extended Reality
- Virtual Reality
- Health 4.0
- Emotion Regulation
- Neurofeedback
- Brain-computer interface
- Extended reality
- Virtual reality
- Emotion regulation