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Virtual Reality and Implicit Bias: Examining Racial Prejudice through the Representation of Black and White Asylum Seekers

  • Francesca Valeria Frisari
  • , Ankica Kosic
  • , Matteo Bonora
  • , Corine Stella Kana Kenfack
  • , Salvador Alvídrez

Research output: Contribution to journalArticlepeer-review

Abstract

The present study explores the potential of Virtual Reality (VR) to addressimplicit racial prejudice by immersing participants in an asylum interviewscenario. A sample of 160 Italians, who embodied either a Burkinabé (Black)or a Ukrainian (White) asylum seeker, completed the Implicit AssociationTest before and after the VR experience. Results showed no significantchange in bias after embodying the Burkinabé avatar, but a significantincrease in racial prejudice after embodying the Ukrainian avatar. Findingssuggest that VR-based perspective-taking may, under certain conditions,reinforce intergroup biases, especially in contexts marked by symbolic hier-archies of deservingness, legitimacy, and racialized inclusion.
Original languageEnglish
Pages (from-to)1-16
Number of pages16
JournalJournal of Immigrant and Refugee Studies
Early online date15 Jun 2026
DOIs
Publication statusPublished online - 15 Jun 2026

Bibliographical note

Publisher Copyright:
© 2026 Taylor & Francis Group, LLC.

Data Availability Statement

The datasets generated by the survey research during and/or analyzed during the current study are available in the OSF repository at osf.io/e9gzj

Funding

This work was supported by Sapienza University of Rome [Call: Prot. n. 36805; Project proposal: 2807760].

Keywords

  • Virtual reality
  • implicit bias
  • racial prejudice
  • Implicit Association Test (IAT)
  • asylum seekers

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