Virtual human animation in natural language visualisation

M Ma, P McKevitt

Research output: Contribution to journalArticlepeer-review

11 Citations (Scopus)
145 Downloads (Pure)

Abstract

Simulation motion of Virtual Reality (VR) objects and humans has experienced important developments in the last decade. However, realistic virtual human animation generation remains a major challenge, even if applications are numerous, from VR games to medical training. This paper proposes different methods for animating virtual humans, including blending simultaneous animations of various temporal relations with multiple animation channels, minimal visemes for lip synchronisation, and space sites of virtual human and 3D object models for object grasping and manipulation. We present our work in our natural language visualisation (animation) system, CONFUCIUS, and describe how the proposed approaches are employed in CONFUCIUS’ animation engine.
Original languageEnglish
Pages (from-to)37-53
JournalArtificial Intelligence Review
Volume25
Issue number1/2
DOIs
Publication statusPublished (in print/issue) - Apr 2006

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