Using Virtual Reality to Analyze Sports Performance

  • B. Bideau
  • , R. Kulpa
  • , N. Vignais
  • , S. Brault
  • , F. Multon
  • , Cathy Craig

Research output: Contribution to journalArticlepeer-review

233 Citations (Scopus)

Abstract

Improving performance in sports requires a better understanding of the perception-action loop employed by athletes. Because of its inherent limitations, video playback doesn't permit this type of in-depth analysis. Interactive, immersive virtual reality can overcome these limitations and foster a better understanding of sports performance.
Original languageEnglish
Pages (from-to)14-21
Number of pages8
JournalIEEE Computer Graphics and Applications
Volume30
Issue number2
DOIs
Publication statusPublished (in print/issue) - 1 Mar 2010

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