Abstract
Improving performance in sports requires a better understanding of the perception-action loop employed by athletes. Because of its inherent limitations, video playback doesn't permit this type of in-depth analysis. Interactive, immersive virtual reality can overcome these limitations and foster a better understanding of sports performance.
| Original language | English |
|---|---|
| Pages (from-to) | 14-21 |
| Number of pages | 8 |
| Journal | IEEE Computer Graphics and Applications |
| Volume | 30 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published (in print/issue) - 1 Mar 2010 |