Using Virtual Reality to Analyze Sports Performance

B. Bideau, R. Kulpa, N. Vignais, S. Brault, F. Multon, Cathy Craig

Research output: Contribution to journalArticlepeer-review

207 Citations (Scopus)


Improving performance in sports requires a better understanding of the perception-action loop employed by athletes. Because of its inherent limitations, video playback doesn't permit this type of in-depth analysis. Interactive, immersive virtual reality can overcome these limitations and foster a better understanding of sports performance.
Original languageEnglish
Pages (from-to)14-21
Number of pages8
JournalIEEE Computer Graphics and Applications
Issue number2
Publication statusPublished (in print/issue) - 1 Mar 2010


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