Using Virtual Reality to Analyze Sports Performance

B. Bideau, R. Kulpa, N. Vignais, S. Brault, F. Multon, Cathy Craig

Research output: Contribution to journalArticle

108 Citations (Scopus)

Abstract

Improving performance in sports requires a better understanding of the perception-action loop employed by athletes. Because of its inherent limitations, video playback doesn't permit this type of in-depth analysis. Interactive, immersive virtual reality can overcome these limitations and foster a better understanding of sports performance.
LanguageEnglish
Pages14-21
Number of pages8
JournalIEEE Computer Graphics and Applications
Volume30
Issue number2
DOIs
Publication statusPublished - 1 Mar 2010

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Bideau, B. ; Kulpa, R. ; Vignais, N. ; Brault, S. ; Multon, F. ; Craig, Cathy. / Using Virtual Reality to Analyze Sports Performance. In: IEEE Computer Graphics and Applications. 2010 ; Vol. 30, No. 2. pp. 14-21.
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Bideau, B, Kulpa, R, Vignais, N, Brault, S, Multon, F & Craig, C 2010, 'Using Virtual Reality to Analyze Sports Performance', IEEE Computer Graphics and Applications, vol. 30, no. 2, pp. 14-21. https://doi.org/10.1109/MCG.2009.134

Using Virtual Reality to Analyze Sports Performance. / Bideau, B.; Kulpa, R.; Vignais, N.; Brault, S.; Multon, F.; Craig, Cathy.

In: IEEE Computer Graphics and Applications, Vol. 30, No. 2, 01.03.2010, p. 14-21.

Research output: Contribution to journalArticle

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AU - Craig, Cathy

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