Using the Learning Mechanics – Game Mechanics (LM­GM) framework for the design of serious games for teaching photovoltaic systems

Ramon Venson, Roderval Marcelino, MJ Callaghan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The current generation of young adults have embraced mobile and tablet technologies and are comfortable with the use of new technologies and gaming platforms. In an educational context introducing new information, communication and gaming technologies for effective teaching in the classroom is a challenge, particularly in engineering subjects. The objective of this project is to explore the effective use of serious games for teaching the operation and maintenance of photovoltaic systems, an increasing important subject in the area of energy engineering which is undergoing high levels of growth driven by the need for newly qualified professionals. The approach taken here uses the Learning Mechanics – Game Mechanics (LMGM) framework to analyse and design a photovoltaic game to create an engaging learning experience that will appeal to our target demographic.
Original languageEnglish
Title of host publicationUnknown Host Publication
PublisherIEEE Computer Society
Number of pages2
Publication statusPublished (in print/issue) - 2 Nov 2017
EventWTD, Workshop de Teses e Dissertações, 19th Symposium on Virtual and Augmented Reality - Curitiba, PR, Brazil
Duration: 2 Nov 2017 → …

Workshop

WorkshopWTD, Workshop de Teses e Dissertações, 19th Symposium on Virtual and Augmented Reality
Period2/11/17 → …

Keywords

  • Serious games
  • photovoltaic systems
  • 3D Virtual worlds
  • Education.

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