Abstract
Nowadays there is an increased aging population in UK, owed to longer life expectancies and lower childbirth, which increases the socio-economic challenges of providing healthcare services [1]. Casual mobile games have steadily increased in popularity and have the potential of engaging senior citizens due to the ubiquity of mobile devices, usability design and game feedback loops [2]. On this research, we are focused on using ViMove sensor [3] and networked mobile devices to empower elderly Ankylosing spondylitis patients to remotely monitor and track their own spinal inflammation. Our hypothesis is that through combining sensor data with a gamified approach to mobile application design can enhance patient motivation and engagement and aid them to become an active participant in their own rehabilitation process [4]. The proposed mobile application would employ dynamic interactions, personalised visualisation, progress tracking, access to relevant condition knowledge and foster elements of community [5]. Another advantage of using a gamification approach is that we can also attain a comprehensive data set. This data set can be remotely accessed by a physiotherapist to perform a more detailed analysis and provide personalised patient feedback. We can assess the impact on participation engagement using app/game analytics to measure retention [6] and gather qualitative feedback on usability design through built in questionnaires.
| Original language | English |
|---|---|
| Publication status | Published (in print/issue) - 24 May 2018 |
| Event | Rethinking Remote and Rural 2018 : Innovative Solutions in Remote and Rural Communities Healthcare Conference - Eden Court, Inverness, United Kingdom Duration: 24 May 2018 → 25 May 2018 https://echalliance.com/event/rethinking-remote-2018/ |
Conference
| Conference | Rethinking Remote and Rural 2018 |
|---|---|
| Country/Territory | United Kingdom |
| City | Inverness |
| Period | 24/05/18 → 25/05/18 |
| Internet address |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 3 Good Health and Well-being
Fingerprint
Dive into the research topics of 'Using Gamification App Design and Remote Wearable Sensors to Attain Ankylosing Spondylitis Patients’ Participation Engagement'. Together they form a unique fingerprint.Student theses
-
Impact of decoding algorithms, embodiment, and user factors on BCI-driven 3D limb trajectory control and learning
McShane, N. (Author), Charles, D. (Supervisor), Mc Creadie, K. (Supervisor) & Coyle, D. (Supervisor), May 2026Student thesis: Doctoral Thesis
File
Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver