Using Gamification App Design and Remote Wearable Sensors to Attain Ankylosing Spondylitis Patients’ Participation Engagement

Niall McShane, Karla Munoz Esquivel, Joan Condell, Philip Gardiner

Research output: Contribution to conferencePoster

Abstract

Nowadays there is an increased aging population in UK, owed to longer life expectancies and lower childbirth, which increases the socio-economic challenges of providing healthcare services [1]. Casual mobile games have steadily increased in popularity and have the potential of engaging senior citizens due to the ubiquity of mobile devices, usability design and game feedback loops [2]. On this research, we are focused on using ViMove sensor [3] and networked mobile devices to empower elderly Ankylosing spondylitis patients to remotely monitor and track their own spinal inflammation. Our hypothesis is that through combining sensor data with a gamified approach to mobile application design can enhance patient motivation and engagement and aid them to become an active participant in their own rehabilitation process [4]. The proposed mobile application would employ dynamic interactions, personalised visualisation, progress tracking, access to relevant condition knowledge and foster elements of community [5]. Another advantage of using a gamification approach is that we can also attain a comprehensive data set. This data set can be remotely accessed by a physiotherapist to perform a more detailed analysis and provide personalised patient feedback. We can assess the impact on participation engagement using app/game analytics to measure retention [6] and gather qualitative feedback on usability design through built in questionnaires.

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Application programs
Feedback
Mobile devices
Sensors
Patient rehabilitation
Visualization
Aging of materials
Economics
Wearable sensors

Cite this

McShane, N., Munoz Esquivel, K., Condell, J., & Gardiner, P. (2018). Using Gamification App Design and Remote Wearable Sensors to Attain Ankylosing Spondylitis Patients’ Participation Engagement. Poster session presented at Rethinking Remote and Rural 2018
, Inverness, United Kingdom.
McShane, Niall ; Munoz Esquivel, Karla ; Condell, Joan ; Gardiner, Philip. / Using Gamification App Design and Remote Wearable Sensors to Attain Ankylosing Spondylitis Patients’ Participation Engagement. Poster session presented at Rethinking Remote and Rural 2018
, Inverness, United Kingdom.
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title = "Using Gamification App Design and Remote Wearable Sensors to Attain Ankylosing Spondylitis Patients’ Participation Engagement",
abstract = "Nowadays there is an increased aging population in UK, owed to longer life expectancies and lower childbirth, which increases the socio-economic challenges of providing healthcare services [1]. Casual mobile games have steadily increased in popularity and have the potential of engaging senior citizens due to the ubiquity of mobile devices, usability design and game feedback loops [2]. On this research, we are focused on using ViMove sensor [3] and networked mobile devices to empower elderly Ankylosing spondylitis patients to remotely monitor and track their own spinal inflammation. Our hypothesis is that through combining sensor data with a gamified approach to mobile application design can enhance patient motivation and engagement and aid them to become an active participant in their own rehabilitation process [4]. The proposed mobile application would employ dynamic interactions, personalised visualisation, progress tracking, access to relevant condition knowledge and foster elements of community [5]. Another advantage of using a gamification approach is that we can also attain a comprehensive data set. This data set can be remotely accessed by a physiotherapist to perform a more detailed analysis and provide personalised patient feedback. We can assess the impact on participation engagement using app/game analytics to measure retention [6] and gather qualitative feedback on usability design through built in questionnaires.",
author = "Niall McShane and {Munoz Esquivel}, Karla and Joan Condell and Philip Gardiner",
year = "2018",
month = "5",
day = "24",
language = "English",
note = "Rethinking Remote and Rural 2018<br/> : Innovative Solutions in Remote and Rural Communities Healthcare Conference ; Conference date: 24-05-2018 Through 25-05-2018",
url = "https://echalliance.com/event/rethinking-remote-2018/",

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McShane, N, Munoz Esquivel, K, Condell, J & Gardiner, P 2018, 'Using Gamification App Design and Remote Wearable Sensors to Attain Ankylosing Spondylitis Patients’ Participation Engagement' Rethinking Remote and Rural 2018
, Inverness, United Kingdom, 24/05/18 - 25/05/18, .

Using Gamification App Design and Remote Wearable Sensors to Attain Ankylosing Spondylitis Patients’ Participation Engagement. / McShane, Niall; Munoz Esquivel, Karla; Condell, Joan; Gardiner, Philip.

2018. Poster session presented at Rethinking Remote and Rural 2018
, Inverness, United Kingdom.

Research output: Contribution to conferencePoster

TY - CONF

T1 - Using Gamification App Design and Remote Wearable Sensors to Attain Ankylosing Spondylitis Patients’ Participation Engagement

AU - McShane, Niall

AU - Munoz Esquivel, Karla

AU - Condell, Joan

AU - Gardiner, Philip

PY - 2018/5/24

Y1 - 2018/5/24

N2 - Nowadays there is an increased aging population in UK, owed to longer life expectancies and lower childbirth, which increases the socio-economic challenges of providing healthcare services [1]. Casual mobile games have steadily increased in popularity and have the potential of engaging senior citizens due to the ubiquity of mobile devices, usability design and game feedback loops [2]. On this research, we are focused on using ViMove sensor [3] and networked mobile devices to empower elderly Ankylosing spondylitis patients to remotely monitor and track their own spinal inflammation. Our hypothesis is that through combining sensor data with a gamified approach to mobile application design can enhance patient motivation and engagement and aid them to become an active participant in their own rehabilitation process [4]. The proposed mobile application would employ dynamic interactions, personalised visualisation, progress tracking, access to relevant condition knowledge and foster elements of community [5]. Another advantage of using a gamification approach is that we can also attain a comprehensive data set. This data set can be remotely accessed by a physiotherapist to perform a more detailed analysis and provide personalised patient feedback. We can assess the impact on participation engagement using app/game analytics to measure retention [6] and gather qualitative feedback on usability design through built in questionnaires.

AB - Nowadays there is an increased aging population in UK, owed to longer life expectancies and lower childbirth, which increases the socio-economic challenges of providing healthcare services [1]. Casual mobile games have steadily increased in popularity and have the potential of engaging senior citizens due to the ubiquity of mobile devices, usability design and game feedback loops [2]. On this research, we are focused on using ViMove sensor [3] and networked mobile devices to empower elderly Ankylosing spondylitis patients to remotely monitor and track their own spinal inflammation. Our hypothesis is that through combining sensor data with a gamified approach to mobile application design can enhance patient motivation and engagement and aid them to become an active participant in their own rehabilitation process [4]. The proposed mobile application would employ dynamic interactions, personalised visualisation, progress tracking, access to relevant condition knowledge and foster elements of community [5]. Another advantage of using a gamification approach is that we can also attain a comprehensive data set. This data set can be remotely accessed by a physiotherapist to perform a more detailed analysis and provide personalised patient feedback. We can assess the impact on participation engagement using app/game analytics to measure retention [6] and gather qualitative feedback on usability design through built in questionnaires.

M3 - Poster

ER -

McShane N, Munoz Esquivel K, Condell J, Gardiner P. Using Gamification App Design and Remote Wearable Sensors to Attain Ankylosing Spondylitis Patients’ Participation Engagement. 2018. Poster session presented at Rethinking Remote and Rural 2018
, Inverness, United Kingdom.