Abstract
Nowadays there is an increased aging population in UK, owed to longer life expectancies and lower childbirth, which increases the socio-economic challenges of providing healthcare services [1]. Casual mobile games have steadily increased in popularity and have the potential of engaging senior citizens due to the ubiquity of mobile devices, usability design and game feedback loops [2]. On this research, we are focused on using ViMove sensor [3] and networked mobile devices to empower elderly Ankylosing spondylitis patients to remotely monitor and track their own spinal inflammation. Our hypothesis is that through combining sensor data with a gamified approach to mobile application design can enhance patient motivation and engagement and aid them to become an active participant in their own rehabilitation process [4]. The proposed mobile application would employ dynamic interactions, personalised visualisation, progress tracking, access to relevant condition knowledge and foster elements of community [5]. Another advantage of using a gamification approach is that we can also attain a comprehensive data set. This data set can be remotely accessed by a physiotherapist to perform a more detailed analysis and provide personalised patient feedback. We can assess the impact on participation engagement using app/game analytics to measure retention [6] and gather qualitative feedback on usability design through built in questionnaires.
Original language | English |
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Publication status | Published (in print/issue) - 24 May 2018 |
Event | Rethinking Remote and Rural 2018 : Innovative Solutions in Remote and Rural Communities Healthcare Conference - Eden Court, Inverness, United Kingdom Duration: 24 May 2018 → 25 May 2018 https://echalliance.com/event/rethinking-remote-2018/ |
Conference
Conference | Rethinking Remote and Rural 2018 |
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Country/Territory | United Kingdom |
City | Inverness |
Period | 24/05/18 → 25/05/18 |
Internet address |