Using Gamification App Design and Remote Wearable Sensors to Attain Ankylosing Spondylitis Patients’ Participation Engagement

Niall McShane, Karla Munoz Esquivel, Joan Condell, Philip Gardiner

Research output: Contribution to conferencePoster

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Nowadays there is an increased aging population in UK, owed to longer life expectancies and lower childbirth, which increases the socio-economic challenges of providing healthcare services [1]. Casual mobile games have steadily increased in popularity and have the potential of engaging senior citizens due to the ubiquity of mobile devices, usability design and game feedback loops [2]. On this research, we are focused on using ViMove sensor [3] and networked mobile devices to empower elderly Ankylosing spondylitis patients to remotely monitor and track their own spinal inflammation. Our hypothesis is that through combining sensor data with a gamified approach to mobile application design can enhance patient motivation and engagement and aid them to become an active participant in their own rehabilitation process [4]. The proposed mobile application would employ dynamic interactions, personalised visualisation, progress tracking, access to relevant condition knowledge and foster elements of community [5]. Another advantage of using a gamification approach is that we can also attain a comprehensive data set. This data set can be remotely accessed by a physiotherapist to perform a more detailed analysis and provide personalised patient feedback. We can assess the impact on participation engagement using app/game analytics to measure retention [6] and gather qualitative feedback on usability design through built in questionnaires.
Original languageEnglish
Publication statusPublished - 24 May 2018
EventRethinking Remote and Rural 2018
: Innovative Solutions in Remote and Rural Communities Healthcare Conference
- Eden Court, Inverness, United Kingdom
Duration: 24 May 201825 May 2018


ConferenceRethinking Remote and Rural 2018
CountryUnited Kingdom
Internet address


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