Abstract
The relative ubiquity of high powered mobile devices and increasing high speed connectivity offers new opportunities for educators. On the App stores, the freemium model has gained popularity to such an extent that the majority of games are now free to play. This type of business model depends on the ability to record, analyze and interpret analytics and metrics to finesse the user experience and plan future iterations of a product to ensure a high level of user retention and monetization. This paper explores the use of analytics in an educational context to measure student engagement and retention. A mobile version of the Circuit Warz project is introduced and demonstrates how engineering education can be completely reimagined to create immersive and highly engaging student learning experiences
| Original language | English |
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| Title of host publication | Unknown Host Publication |
| Place of Publication | Porto, Portugal |
| Publisher | REV2014: 11th International Conference on Remote Engineering and Virtual Instrumentation |
| Pages | 25-29 |
| Number of pages | 4 |
| Publication status | Published (in print/issue) - 26 Feb 2014 |
| Event | REV 2014 11th International Conference on Remote Engineering and Virtual - Porto, Portugal Duration: 26 Feb 2014 → … http://www.rev-conference.org/REV2012/program/program.htm |
Conference
| Conference | REV 2014 11th International Conference on Remote Engineering and Virtual |
|---|---|
| Period | 26/02/14 → … |
| Internet address |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Fingerprint
Dive into the research topics of 'Using Game Analytics to Measure Student Engagement/Retention for Engineering Education'. Together they form a unique fingerprint.Student theses
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Continuous tactile sensing for enhanced human-robot collaboration
Gomez Eguiluz, A. (Author), Coleman, S. (Supervisor), Mc Ginnity, T. M. (Supervisor) & Rano, I. (Supervisor), May 2018Student thesis: Doctoral Thesis
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