Usability and Performance of Leap Motion and Oculus Rift for Upper Arm Virtual Reality Stroke Rehabilitation

Dominic Holmes, DK Charles, PJ Morrow, S McClean, SM McDonough

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

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Abstract

Intensified rehabilitation is important for stroke survivors but difficult to achieve due to limited access to physiotherapy. We present a virtual reality rehabilitation system, Target Acquiring Exercise (TAGER), designed to supplement center-based physiotherapy by providing engaging and personalized exercises. TAGER uses natural user interface devices, the Microsoft Kinect, Leap Motion and Myo armband, to track upper arm and body motion. Linear regression was applied to 3D user motion data using four popular forms of Fitts’s law and each approach evaluated. While all four forms of Fitt’s Law produced similar results and could model users effectively, it may be argued that a 3D tailored form provided the best fit. However, we propose that Fitts’s Law may be more suitable as the basis of a more complex model to profile user performance. Evaluated by healthy users TAGER proved effective, with important lessons learned which will inform future design.
Original languageEnglish
Title of host publicationUnknown Host Publication
PublisherUniversity of Reading
Number of pages9
Publication statusPublished online - 20 Sept 2016
Event11th International Conference on Disability, Virtual Reality & Associated Technologies -
Duration: 20 Sept 2016 → …

Conference

Conference11th International Conference on Disability, Virtual Reality & Associated Technologies
Period20/09/16 → …

Keywords

  • Games
  • Virtual Reality
  • Upper arm
  • stroke Rehabilitation
  • Leap Motion
  • Oculus Rift.

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