Ubiquanny: Uncanny Perceptions of Ubiquitous Computing

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Abstract

Designers have worked diligently to dispel early Uncanny perceptions of computers and computing devices as threatening and malevolent by developing snow white devices such as the MacBook or the family-targeted Wii games console.OSX Home folders and user accounts and the friendly Mii avatars of the Nintendo console are the latest attempt to dispel negative mythologies from media, such as 2001's Hal 9000 and the techy bedroom programming culture of early home computing; a design trajectory which may be evidenced as far back as Jerry Mannocks friendly case design for the original Macintosh.Not all users, however, are content in confining their activity within these safe environments and choose instead to extend their computing experience by connecting to outboard peripheral devices such as the Arduino board. With it’s exposed and modifiable components cabled to the host device it echoes the visceral impact of performance artist, Stelarc's techno-appendages; a literal embodiment of McLuhan's extensions of Man. The virtual home of the GUI is not the only home at risk. Devices such as the 3DS console threaten our perceptions of our real homes through AR cards and virtual reality. Users may conjure a holographic image of a dragon, for example, which when viewed through the device's screen appears to occupy real space within the user's actual home environment.Do these corruptions of the home environment virtual and actual serve to reinforce a literal interpretation of Freud's Uncanny or Unheimlich (literally, the unhomely) when observed through the pervasive and physical embodiments of ubiquitous computing devices or do they indicate a need for designers of devices to embrace extensibility within their remit?
Original languageEnglish
Pages (from-to)39-51
JournalInternational Journal of Design in Society
Volume6
Issue number2
Publication statusPublished - 2013

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