Trends: Cyborg Games

Research output: Contribution to journalArticle

Abstract

AbstractPurpose – Wearable technologies are a near-future concept and cyborgs are in fact reality. The authors’ proposition is how cyborgisation could and will occur.Design/methodology/approach – The approach used by this paper is a general review.Findings – The authors explain how the line between humans and technology is becoming more and more blurred as this trends paper explores the concepts of singularity and cyborgs as a future state, highlighting the world’s first cyborg games.Originality/value – The paper contributes to our understanding that science fiction is fiction to some, but reality to others, depending on a person’s cognition and insight.
LanguageEnglish
Pages78-81
JournalJournal of Tourism Futures
Volume1
Issue number1
Publication statusPublished - 2014

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Design methodology
Singularity
Cognition

Keywords

  • Events
  • Sport
  • Future
  • Science fiction
  • Singularity
  • Wearable technology
  • Cyborgs

Cite this

Yeoman, I ; McMahon-Beattie, Una. / Trends: Cyborg Games. In: Journal of Tourism Futures. 2014 ; Vol. 1, No. 1. pp. 78-81.
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title = "Trends: Cyborg Games",
abstract = "AbstractPurpose – Wearable technologies are a near-future concept and cyborgs are in fact reality. The authors’ proposition is how cyborgisation could and will occur.Design/methodology/approach – The approach used by this paper is a general review.Findings – The authors explain how the line between humans and technology is becoming more and more blurred as this trends paper explores the concepts of singularity and cyborgs as a future state, highlighting the world’s first cyborg games.Originality/value – The paper contributes to our understanding that science fiction is fiction to some, but reality to others, depending on a person’s cognition and insight.",
keywords = "Events, Sport, Future, Science fiction, Singularity, Wearable technology, Cyborgs",
author = "I Yeoman and Una McMahon-Beattie",
note = "Reference text: Clynes, M. and Klines, S. (1960), ‘‘Cyborgs and space’’, available at: http://cyberneticzoo.com/wpcontent/ uploads/2012/01/cyborgs-Astronautics-sep1960.pdf (accessed 30 March 2014). Cybathlon (2014), CYBATHLON 2016: The Championship for Robot-Assisted Parathletes, available at: www.cybathlon.ethz.ch/ (accessed 30 March 2014). Future Foundation (2014), Catwalk Computing, available at: http://nvision.futurefoundation.net/ (accessed 30 March 2014). Kurzweil, R. (2005), The Singularity is Near, Penguin Books, New York, NY. Li, C., Chen, Y., Chen, W., Huang, P. and Chu, H. (2014), ‘‘Sensor embedded teeth for oral activity recognition’’, available at: http://mll.csie.ntu.edu.tw/papers/TeethProbeISWC.pdf (accessed 30 March 2014). Pilato, H. (2007), Bionic Book Reconstructed, Bear Monar Media, Albany, GA. Yeoman, I. (2012), 2050: Tomorrow’s Tourism, Channelview, Bristol.",
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Yeoman, I & McMahon-Beattie, U 2014, 'Trends: Cyborg Games', Journal of Tourism Futures, vol. 1, no. 1, pp. 78-81.

Trends: Cyborg Games. / Yeoman, I; McMahon-Beattie, Una.

In: Journal of Tourism Futures, Vol. 1, No. 1, 2014, p. 78-81.

Research output: Contribution to journalArticle

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T1 - Trends: Cyborg Games

AU - Yeoman, I

AU - McMahon-Beattie, Una

N1 - Reference text: Clynes, M. and Klines, S. (1960), ‘‘Cyborgs and space’’, available at: http://cyberneticzoo.com/wpcontent/ uploads/2012/01/cyborgs-Astronautics-sep1960.pdf (accessed 30 March 2014). Cybathlon (2014), CYBATHLON 2016: The Championship for Robot-Assisted Parathletes, available at: www.cybathlon.ethz.ch/ (accessed 30 March 2014). Future Foundation (2014), Catwalk Computing, available at: http://nvision.futurefoundation.net/ (accessed 30 March 2014). Kurzweil, R. (2005), The Singularity is Near, Penguin Books, New York, NY. Li, C., Chen, Y., Chen, W., Huang, P. and Chu, H. (2014), ‘‘Sensor embedded teeth for oral activity recognition’’, available at: http://mll.csie.ntu.edu.tw/papers/TeethProbeISWC.pdf (accessed 30 March 2014). Pilato, H. (2007), Bionic Book Reconstructed, Bear Monar Media, Albany, GA. Yeoman, I. (2012), 2050: Tomorrow’s Tourism, Channelview, Bristol.

PY - 2014

Y1 - 2014

N2 - AbstractPurpose – Wearable technologies are a near-future concept and cyborgs are in fact reality. The authors’ proposition is how cyborgisation could and will occur.Design/methodology/approach – The approach used by this paper is a general review.Findings – The authors explain how the line between humans and technology is becoming more and more blurred as this trends paper explores the concepts of singularity and cyborgs as a future state, highlighting the world’s first cyborg games.Originality/value – The paper contributes to our understanding that science fiction is fiction to some, but reality to others, depending on a person’s cognition and insight.

AB - AbstractPurpose – Wearable technologies are a near-future concept and cyborgs are in fact reality. The authors’ proposition is how cyborgisation could and will occur.Design/methodology/approach – The approach used by this paper is a general review.Findings – The authors explain how the line between humans and technology is becoming more and more blurred as this trends paper explores the concepts of singularity and cyborgs as a future state, highlighting the world’s first cyborg games.Originality/value – The paper contributes to our understanding that science fiction is fiction to some, but reality to others, depending on a person’s cognition and insight.

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