The Game Did Not Take Place—This Is Not A Game and blurring the Lines of Fiction

Research output: Chapter in Book/Report/Conference proceedingChapter

LanguageEnglish
Title of host publicationAlternate Reality Games and the Cusp of Digital Gameplay
EditorsAntero Garcia, Greg Niemeyer
Pages00-00
Publication statusPublished - 20 Apr 2017

Keywords

  • Alternate Reality Games (ARGs)
  • This Is Not A Game(TINAG)
  • Relational Aesthetics
  • Media Studies

Cite this

Hook, A. (2017). The Game Did Not Take Place—This Is Not A Game and blurring the Lines of Fiction. In A. Garcia, & G. Niemeyer (Eds.), Alternate Reality Games and the Cusp of Digital Gameplay (pp. 00-00)
Hook, Alan. / The Game Did Not Take Place—This Is Not A Game and blurring the Lines of Fiction. Alternate Reality Games and the Cusp of Digital Gameplay. editor / Antero Garcia ; Greg Niemeyer. 2017. pp. 00-00
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author = "Alan Hook",
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pages = "00--00",
editor = "Antero Garcia and Greg Niemeyer",
booktitle = "Alternate Reality Games and the Cusp of Digital Gameplay",

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Hook, A 2017, The Game Did Not Take Place—This Is Not A Game and blurring the Lines of Fiction. in A Garcia & G Niemeyer (eds), Alternate Reality Games and the Cusp of Digital Gameplay. pp. 00-00.

The Game Did Not Take Place—This Is Not A Game and blurring the Lines of Fiction. / Hook, Alan.

Alternate Reality Games and the Cusp of Digital Gameplay. ed. / Antero Garcia; Greg Niemeyer. 2017. p. 00-00.

Research output: Chapter in Book/Report/Conference proceedingChapter

TY - CHAP

T1 - The Game Did Not Take Place—This Is Not A Game and blurring the Lines of Fiction

AU - Hook, Alan

PY - 2017/4/20

Y1 - 2017/4/20

KW - Alternate Reality Games (ARGs)

KW - This Is Not A Game(TINAG)

KW - Relational Aesthetics

KW - Media Studies

M3 - Chapter

SN - 000

SP - 0

EP - 0

BT - Alternate Reality Games and the Cusp of Digital Gameplay

A2 - Garcia, Antero

A2 - Niemeyer, Greg

ER -

Hook A. The Game Did Not Take Place—This Is Not A Game and blurring the Lines of Fiction. In Garcia A, Niemeyer G, editors, Alternate Reality Games and the Cusp of Digital Gameplay. 2017. p. 00-00