Activities per year
Abstract
PHOTOGRAMMETRY PROCESS:
The replica was 3D scanned using photogrammetry with the aid of a lightbox, LED lighting and a turntable. Three scans were attempted with the third being highly successful. A Nikon D5300 DSLR camera with a 50mm prime lens was used. The F-Stop was set at f/16 (aperture 1:6), ISO100, exposure bias set to -0.3 step with an exposure of 1/5 second. The scan comprised of 116 photographs. Each image was 6000x4000 pixels at 300 DPI, 24 Bit. Files were saved as sRGB JPG and NEF formats. Reality Capture (now RealityScan) and Agisoft Metascape was used for stitching.
3D PRINT MODEL PROCESS:
The photogrammetry scan was scaled within Autodesk 3DSMAX (2024) to correct the model to real-world scale, using a tolerance of three decimal places within the software restraints minimizing any digital scaling errors from this manual process. The first single volume print, was very successful in its geometric form, but its light weight felt artificial. The second iteration embedded real world weight characteristics embedding lengths for cylindrical brass informed by volume calculations from Columbia Metals online materials calculator (https://columbiametals.com/technical/weight-calculator/). The scanned model was modified using Boolean subtractions to insert the estimated brass inserts. Within Bambu Studio, the 3D print material density digitally calculated as 198.27g for part A and 194.92g for part B. A process of iteration was conducted before final printing of a precise model. The model was constructed in two sections for assembly and the physical artefact verified using digital scales.
GREEN CONSIDERATIONS:
The The digital artefact file was processed using Jawset Postshot and generated as a Gaussian Splat interactive 3D model as an end user interactive experience. Gaussian Splat rendering first emerged as 'SPLATting' (Westover, 1991) but only came into effective use in 2023. It is an emerging technology that we discovered has significant carbon footprint efficiencies. In the case of hte Brockley Axe, a high definition Gaussian Splat is 13.7mb which is 14% of the energy/carbon footprint of its textured .obj counterpart (96.0mb).
The 3DP artefact was printed using 100% Re-Worked PLA 1.75mm Filament, mixed colour manufactured in the UK, resulting in a dark grey similar to the original axe base colour of porcellanite.
DISSEMINATION:
One replica is within the permanent collection of the Boathouse Museum, Rathlin Island, while the original remains with the Green family. It was first made public at the National Museums of Northern Ireland Late Night (21st Aug 2025: Ulster Museum) and at BEYOND2025, Manchester (24th - 276th Nov. 2025: The Lowry) as a physically interactive artefact making authentic heritage more accessible. The digital artefact is featured within a VR game that replicates the original crafting process of the Axe, co-produced with co-investigator partner, Yellow Design. This was demonstrated at BEYOND2025, NMNI Late Night (2025), NI Science Festival 2024, and Rathlin Sound Festival 2024.
| Original language | English |
|---|---|
| Size | 310mm x 105mm x 80mm |
| Publication status | Published (in print/issue) - 21 Aug 2025 |
Bibliographical note
Cooney, G., Warren, G., & Ballin, T. (2013). Island Quarries, Island Axeheads, and the Neolithic of Ireland and Britain. North American Archaeologist, 34(4), 409-431. https://doi.org/10.2190/NA.34.4.gSheridan, J. A. (1986). Porcellanite Artifacts: A New Survey. Ulster Journal of Archaeology, 49, 19–32. http://www.jstor.org/stable/20567979
Westover, L. A. "SPLATting: A Parallel, Feed-Forward Volume Rendering Algorithm." The University of North Carolina at Chapel Hill, Department of Computer Science, Technical Report TR91-029, July 1991
Fingerprint
Dive into the research topics of 'The Brockley Axe head Three Dimensional Replica'. Together they form a unique fingerprint.Activities
- 1 Oral presentation
-
Digitally crafting the Brockley Axe
Melki, H. (Speaker)
19 Feb 2024Activity: Talk or presentation › Oral presentation
File
-
Crafting The Brockley Axe: The VR Experience
Melki, H. (Designer), McGlade, M. (Designer), McCraken, R. (Designer), Green, M. (Other), Green, E. (Other) & Forsythe, W. (Other), 2025Research output: Non-textual form › Digital or Visual Products
File -
Future Island-Island: BEYOND 2025 R&D Showcase
Magee, J. (Designer), Mulholland, C. (Designer) & Hardy, S. (Artist), 24 Nov 2025, (Published online)Research output: Non-textual form › Exhibition
File -
Future Island-Island Impact Cards: Digitally Crafting the Brockley Axe
Melki, H., McGlade, M., McCraken, R. & Magee, J., 2025, 1 ed. Belfast. 2 p.Research output: Book/Report › Other report
File
Projects
- 1 Finished
-
FII: AHRC funded Green Transition Ecosystem: Future Island-Island
Magee, J. (PI), Bates, J. (CoI), Folli, R. (CoI), Keeney, D. (CoI), Montgomery, I. (CoI), Power, S. (CoI), Dixon, B. (CoI), Parkin, A. (CoI), Gault, A. (CoI), Melki, H. (CoI), Fleming, K. (CoI), Dargie, S. (CoI), Quigley, T. (CoI), Chen, Y. (CoI), Logan, D. (CoI), Meakin, E. (CoI), Brolly, R. (CoI), Dunlop, P. (CoI), Moore, P. (CoI), McGinn, M. (CoI), Golden, S. (CoI), Lyons, F. (CoI), O'Connor, K. (CoI), Fomin, M. (CoI), Pourshahidi, K. (CoI), Charles, D. (CoI), Mc Garrigle, C. (CoI), Quinn, J. (CoI), McIlhagger, A. (CoI), Fernandez-Ibanez, P. (CoI), Byrne, J. (CoI), Forsythe, W. (CoI), O'Neill, P. (CoI), Jackson-Smyth, J. (CoI), Duffy, A. (CoI), Yazirlioglu, L. (CoI), Morgan, B. (CoI), Newell, K. (CoI) & Singleton, R. (CoI)
Arts and Humanities Research Council
1/10/23 → 30/09/25
Project: Research