TY - JOUR
T1 - The benefits and barriers of using virtual worlds to engage healthcare professionals on distance learning programmes
AU - Hack, Catherine
PY - 2015/7/9
Y1 - 2015/7/9
N2 - Using the delivery of a large postgraduate distance learning module in bioethics to health professionals as an illustrative example, the type of learning activity that could be enhanced through delivery in an immersive virtual world (IVW) was explored. Several activities were repurposed from the “traditional” virtual learning environment into the IVW, providing insight into the pedagogical affordances of each environment. Voluntary classes, which were held each week over the 12-week module, were designed to provide deeper understanding of ethical theory and how it informs professional healthcare practice. Virtual classes included problem-based learning, flipped lectures, and role play. Following the introduction of the virtual classes, the module failure rate was less than 5%, compared with ∼11% in the previous two cohorts. However, the introduction of any new technology presents challenges to both staff and students; therefore, the barriers to using virtual worlds are also explored.
AB - Using the delivery of a large postgraduate distance learning module in bioethics to health professionals as an illustrative example, the type of learning activity that could be enhanced through delivery in an immersive virtual world (IVW) was explored. Several activities were repurposed from the “traditional” virtual learning environment into the IVW, providing insight into the pedagogical affordances of each environment. Voluntary classes, which were held each week over the 12-week module, were designed to provide deeper understanding of ethical theory and how it informs professional healthcare practice. Virtual classes included problem-based learning, flipped lectures, and role play. Following the introduction of the virtual classes, the module failure rate was less than 5%, compared with ∼11% in the previous two cohorts. However, the introduction of any new technology presents challenges to both staff and students; therefore, the barriers to using virtual worlds are also explored.
KW - online learning communities
KW - flexible learning
KW - PBL
KW - role play
KW - flipped lecture
UR - https://www.scopus.com/pages/publications/84936984540
U2 - 10.1080/10494820.2015.1057743
DO - 10.1080/10494820.2015.1057743
M3 - Article
SN - 1744-5191
VL - online
SP - 1
EP - 14
JO - Interactive Learning Environments
JF - Interactive Learning Environments
ER -