Structure Fatigue examines the interplay between elements in a complex urban environment which leads to certain surface details taking priority over the shape of an object. 'Noise' in its various forms acts as both a framing device and an 'attractor' in the processes of perception, with the textural details of building forms (such as the rusting subway overpasses in Astoria, New York) subverting consciousness of their overall structure, identity and associated sense of place.The visuals are structured in relation to audio in which small details (tonal pulses) similarly undermine the perception of large-scale glissandi and harmonic structures, leaving the viewer in a state of limbo between this constant movement and a feeling of stasis.
|Publication status||Published - 7 Nov 2007|
- New York
- computer music