Social Craft: Developing social-communication skills inside and outside the videogame environment for children diagnosed with autism

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In this paper we outline opportunities within the videogame environment for building skills applicable to real-world issues faced by some children. The game Minecraft™, is extremely popular and of particular interest to children diagnosed with Autism Spectrum Disorder (ASD). Although the game has been used by support communities to facilitate the social-interaction of children and peer-support for their parents, little has been done to examine how social-skills developed within the game environment generalise to the real world. Social Craft aims to establish a framework in which key social-communication skills would be rehearsed in-game with a view to facilitating their replication in a similarly contained real-world environment. Central to this approach is an understanding of basic principles of behaviour and the engagement of a sound methodology for the collection of data inside and outside the respective environments.
Original languageEnglish
Number of pages17
JournalJMIR Serious Games
Publication statusAccepted/In press - 25 Feb 2020



  • Autism
  • ASD
  • Behavior Therapy
  • Serious Games
  • Social Skills
  • Gamification
  • Lego™
  • Neurodiversity
  • Minecraft™
  • Virtual Worlds

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