SceneMaker: creative technology for digital StoryTelling

M Akser, B Bridges, G Campo, A Cheddad, KJ Curran, L Fitzpatrick, L Hamilton, J Harding, T Leath, TF Lunney, F Lyons, M Ma, J Macrae, T Maguire, A McCaughey, E McClory, V McCollum, P McKevitt, A Melvin, P MooreE Mulholland, Karla Munoz, G O'Hanlon, L Roman

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The School of Creative Arts & Technologies at Ulster University (Magee) has brought together the subject of computing with creative technologies, cinematic arts (film), drama, dance, music and design in terms of research and education. We propose here the development of a flagship computer software platform, SceneMaker, acting as a digital laboratory workbench for integrating and experimenting with the computer processing of new theories and methods in these multidisciplinary fields. We discuss the architecture of SceneMaker and relevant technologies for processing within its component modules. SceneMaker will enable the automated production of multimodal animated scenes from film and drama scripts or screenplays. SceneMaker will highlight affective or emotional content in digital storytelling with particular focus on character body posture, facial expressions, speech, non-speech audio, scene composition, timing, lighting, music and cinematography. Applications of SceneMaker include automated simulation of productions and education and training of actors, screenwriters and directors.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation, Proc. of the 5th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT-2016) and 1st EAI International Conference on Design, Learning and Innovation (DLI-2016)
EditorsA.L. Brooks, E. Brooks
Place of PublicationBerlin
PublisherSpringer
Pages29-38
Volume196
ISBN (Print)978-3-319-55834-9
DOIs
Publication statusPublished - 18 Mar 2017

Keywords

  • SceneMaker
  • natural language processing
  • speech processing
  • artificial intelligence (AI)
  • affective computing
  • computer graphics
  • cinematography
  • 3D visualisation
  • digital storytelling
  • storyboards
  • film
  • drama
  • dance
  • music technology
  • design

Fingerprint Dive into the research topics of 'SceneMaker: creative technology for digital StoryTelling'. Together they form a unique fingerprint.

  • Cite this

    Akser, M., Bridges, B., Campo, G., Cheddad, A., Curran, KJ., Fitzpatrick, L., Hamilton, L., Harding, J., Leath, T., Lunney, TF., Lyons, F., Ma, M., Macrae, J., Maguire, T., McCaughey, A., McClory, E., McCollum, V., McKevitt, P., Melvin, A., ... Roman, L. (2017). SceneMaker: creative technology for digital StoryTelling. In A. L. Brooks, & E. Brooks (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation, Proc. of the 5th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT-2016) and 1st EAI International Conference on Design, Learning and Innovation (DLI-2016) (Vol. 196, pp. 29-38). Springer. https://doi.org/10.1007/978-3-319-55834-9_4