Abstract
Developing believable and realistic characters for interactive, computer-based forms of entertainment is a hard work. To make them perform specific tasks or take initiatives given a narrative is even more challenging. In this paper we introduce a novel agent design approach that reconciles autonomy with instructability and narrative in one agent architecture. The approach is based on a highly developed logical theory of action and a powerful highlevel behaviour specification language (BSL) that is developed from the underlying logical formalism, i.e. the event calculus. Using BSL, agents’ behaviours can bespecified and controlled more naturally and intuitively, more succinctly and at a much higher level of abstraction than would otherwise be possible. We also briefly discussthe implementation issues relevant to this approach.
Original language | English |
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Title of host publication | Unknown Host Publication |
Pages | 20-24 |
Number of pages | 5 |
Volume | SS-01- |
Publication status | Published (in print/issue) - Mar 2001 |
Event | AAAI2001 Spring Symposium Series - Stanford University, USA Duration: 1 Mar 2001 → … |
Conference
Conference | AAAI2001 Spring Symposium Series |
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Period | 1/03/01 → … |