Abstract
Serious Games (SG) have proved to have instructional potential but there is still a lack of methodologies and tools not only for their design but also to support game analysis and assessment. This paper explores the use of SG to increase student engagement and retention. The ongoing development phase of a game to teach the theoretical and practical principles of the operation of a sound synthesizer is presented to demonstrate how electronic engineering education can be radically reimagined to create immersive, highly engaging learning experiences that are problem-centered and pedagogically sound. The Learning Mechanics–Game Mechanics (LM-GM) framework for SG game analysis is introduced and its use in an educational game design scenario is shown as a case study.
| Original language | English |
|---|---|
| Title of host publication | Unknown Host Publication |
| Publisher | IEEE |
| Pages | 391-395 |
| Number of pages | 5 |
| ISBN (Print) | 978-1-4673-8246-5 |
| DOIs | |
| Publication status | Published online - 31 Mar 2016 |
| Event | 13th International Conference on Remote Engineering and Virtual Instrumentation (REV) - Madrid Spain Duration: 31 Mar 2016 → … |
Conference
| Conference | 13th International Conference on Remote Engineering and Virtual Instrumentation (REV) |
|---|---|
| Period | 31/03/16 → … |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- Engineering Education
- Learning Mechanics–Game Mechanics (LM-GM) model
- Game based learning
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