Practical Application of the Learning Mechanics–Game Mechanics (LM-GM) framework for Serious Games Analysis in Engineering Education

MJ Callaghan, Niall McShane, A Gomez-equiluz, T Teillès, P Raspail

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)
29 Downloads (Pure)

Abstract

Serious Games (SG) have proved to have instructional potential but there is still a lack of methodologies and tools not only for their design but also to support game analysis and assessment. This paper explores the use of SG to increase student engagement and retention. The ongoing development phase of a game to teach the theoretical and practical principles of the operation of a sound synthesizer is presented to demonstrate how electronic engineering education can be radically reimagined to create immersive, highly engaging learning experiences that are problem-centered and pedagogically sound. The Learning Mechanics–Game Mechanics (LM-GM) framework for SG game analysis is introduced and its use in an educational game design scenario is shown as a case study.
Original languageEnglish
Title of host publicationUnknown Host Publication
PublisherIEEE
Pages391-395
Number of pages5
ISBN (Print)978-1-4673-8246-5
DOIs
Publication statusE-pub ahead of print - 31 Mar 2016
Event13th International Conference on Remote Engineering and Virtual Instrumentation (REV) - Madrid Spain
Duration: 31 Mar 2016 → …

Conference

Conference13th International Conference on Remote Engineering and Virtual Instrumentation (REV)
Period31/03/16 → …

Keywords

  • Engineering Education
  • Learning Mechanics–Game Mechanics (LM-GM) model
  • Game based learning

Fingerprint Dive into the research topics of 'Practical Application of the Learning Mechanics–Game Mechanics (LM-GM) framework for Serious Games Analysis in Engineering Education'. Together they form a unique fingerprint.

  • Cite this