Practical Application of the Learning Mechanics-Game Mechanics Framework for Serious Games Design and Analysis for the Development of Mental Computation in Virtual Reality

Hubert Cecotti, M Callaghan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Serious Games (SG) have proved to have instructional
benefits and recent developments in formal methodologies
and tools support their design, analysis, validation, and
assessment. Fully immersive Virtual Reality (VR) is increasingly
used in an educational context where adoption and practical
use is growing, facilitated by more powerful and affordable
VR headsets. Teaching the fundamentals of mathematics and its
applied use can be challenging. In this paper, we propose the use
of SG, VR, and the Learning Mechanics–Game Mechanics (LMGM)
framework for SG game analysis in the design of a game.
The goal is to develop mathematical thinking skills and increase
student engagement and retention through the use of gamification
in the creation of a highly engaging and pedagogically sound
immersive learning experience.
Original languageEnglish
Title of host publication2021 IEEE International Conference on Engineering, Technology & Education (TALE)
PublisherIEEE
Pages1067 - 1072
Number of pages5
ISBN (Electronic)978-1-6654-3687-8
ISBN (Print)978-1-6654-3688-5
DOIs
Publication statusPublished - 8 Dec 2021
EventIEEE TALE International conference on engineering, technology, and education - Wuhan, Wuhan, China
Duration: 5 Dec 20218 Dec 2021
http://tale2021.org/index.html

Publication series

Name
ISSN (Print)2374-0191
ISSN (Electronic)2470-6698

Conference

ConferenceIEEE TALE International conference on engineering, technology, and education
Abbreviated titleTALE2021
Country/TerritoryChina
CityWuhan
Period5/12/218/12/21
Internet address

Keywords

  • numeracy
  • virtual reality
  • gamification
  • Learning Mechanics-Game Mechanics
  • Game based learning

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