Abstract
Serious Games (SG) have proved to have instructional
benefits and recent developments in formal methodologies
and tools support their design, analysis, validation, and
assessment. Fully immersive Virtual Reality (VR) is increasingly
used in an educational context where adoption and practical
use is growing, facilitated by more powerful and affordable
VR headsets. Teaching the fundamentals of mathematics and its
applied use can be challenging. In this paper, we propose the use
of SG, VR, and the Learning Mechanics–Game Mechanics (LMGM)
framework for SG game analysis in the design of a game.
The goal is to develop mathematical thinking skills and increase
student engagement and retention through the use of gamification
in the creation of a highly engaging and pedagogically sound
immersive learning experience.
benefits and recent developments in formal methodologies
and tools support their design, analysis, validation, and
assessment. Fully immersive Virtual Reality (VR) is increasingly
used in an educational context where adoption and practical
use is growing, facilitated by more powerful and affordable
VR headsets. Teaching the fundamentals of mathematics and its
applied use can be challenging. In this paper, we propose the use
of SG, VR, and the Learning Mechanics–Game Mechanics (LMGM)
framework for SG game analysis in the design of a game.
The goal is to develop mathematical thinking skills and increase
student engagement and retention through the use of gamification
in the creation of a highly engaging and pedagogically sound
immersive learning experience.
Original language | English |
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Title of host publication | 2021 IEEE International Conference on Engineering, Technology & Education (TALE) |
Publisher | IEEE |
Pages | 1067 - 1072 |
Number of pages | 5 |
ISBN (Electronic) | 978-1-6654-3687-8 |
ISBN (Print) | 978-1-6654-3688-5 |
DOIs | |
Publication status | Published (in print/issue) - 8 Dec 2021 |
Event | IEEE TALE International conference on engineering, technology, and education - Wuhan, Wuhan, China Duration: 5 Dec 2021 → 8 Dec 2021 http://tale2021.org/index.html |
Publication series
Name | |
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ISSN (Print) | 2374-0191 |
ISSN (Electronic) | 2470-6698 |
Conference
Conference | IEEE TALE International conference on engineering, technology, and education |
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Abbreviated title | TALE2021 |
Country/Territory | China |
City | Wuhan |
Period | 5/12/21 → 8/12/21 |
Internet address |
Keywords
- numeracy
- virtual reality
- gamification
- Learning Mechanics-Game Mechanics
- Game based learning