Abstract
In the teaching of Applied Behavioural Analysis, live-action video examples
are not always available and neither is it always ethically sound, to use real-life videoed case studies for all teaching situations. Live-action video sequences may be cast, scripted and recorded, but the process is often prohibitively expensive and it is difficult for the therapist to maintain control over the production to ensure the result is fit for purpose.
Poser, an application from software developer Smith Micro, offers users an application for the development of dynamic 3D CGI content that may serve as an enhanced economical alternative over its live-action video counterpart.
Canny use of the software, when coupled a knowledge of classical animation technique, can afford users the ability to generate animated scenes of specific behaviours, of a near photographic realism, whilst maintaining complete ethical control over the content developed; something that is often difficult to achieve with live-action video.
Language | English |
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Publication status | Published - 24 May 2018 |
Event | ABAI 44th Annual Convention - San Diego, United States Duration: 24 May 2018 → 28 May 2018 |
Conference
Conference | ABAI 44th Annual Convention |
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Country | United States |
City | San Diego |
Period | 24/05/18 → 28/05/18 |
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Keywords
- Applied Behaviour Analysis
- Classical Animation
- 3D Animation
- Pedagogy and Training for health professionals
- Ethical issues
Cite this
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Poser Applied : Creating Poser Animations for Applied Behavioural Analysis Teaching and Demonstration Purposes. / Cadieux, Lee; Keenan, Mickey; Dillenburger, Karola.
2018. Paper presented at ABAI 44th Annual Convention, San Diego, United States.Research output: Contribution to conference › Paper
TY - CONF
T1 - Poser Applied
T2 - Creating Poser Animations for Applied Behavioural Analysis Teaching and Demonstration Purposes
AU - Cadieux, Lee
AU - Keenan, Mickey
AU - Dillenburger, Karola
N1 - This workshop was delivered on 24 May 2018
PY - 2018/5/24
Y1 - 2018/5/24
N2 - In the present day, where access to video technology for teaching purposes may seem all but ubiquitous, video is not necessarily the best tool for all learning activities, in all situations. In the teaching of Applied Behavioural Analysis, live-action video examplesare not always available and neither is it always ethically sound, to use real-life videoed case studies for all teaching situations. Live-action video sequences may be cast, scripted and recorded, but the process is often prohibitively expensive and it is difficult for the therapist to maintain control over the production to ensure the result is fit for purpose.Poser, an application from software developer Smith Micro, offers users an application for the development of dynamic 3D CGI content that may serve as an enhanced economical alternative over its live-action video counterpart. Canny use of the software, when coupled a knowledge of classical animation technique, can afford users the ability to generate animated scenes of specific behaviours, of a near photographic realism, whilst maintaining complete ethical control over the content developed; something that is often difficult to achieve with live-action video.
AB - In the present day, where access to video technology for teaching purposes may seem all but ubiquitous, video is not necessarily the best tool for all learning activities, in all situations. In the teaching of Applied Behavioural Analysis, live-action video examplesare not always available and neither is it always ethically sound, to use real-life videoed case studies for all teaching situations. Live-action video sequences may be cast, scripted and recorded, but the process is often prohibitively expensive and it is difficult for the therapist to maintain control over the production to ensure the result is fit for purpose.Poser, an application from software developer Smith Micro, offers users an application for the development of dynamic 3D CGI content that may serve as an enhanced economical alternative over its live-action video counterpart. Canny use of the software, when coupled a knowledge of classical animation technique, can afford users the ability to generate animated scenes of specific behaviours, of a near photographic realism, whilst maintaining complete ethical control over the content developed; something that is often difficult to achieve with live-action video.
KW - Applied Behaviour Analysis
KW - Classical Animation
KW - 3D Animation
KW - Pedagogy and Training for health professionals
KW - Ethical issues
UR - https://www.abainternational.org/events/program-details/event-detail.aspx?sid=55242&by=author
M3 - Paper
ER -