Portable virtual vestibular stimulation

J Synnott, PJ McCullagh, Greg Kelly, HG McAllister, H. G. Houston

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Vestibular dysfunction is associated with thedevelopmental delay of motor and attention skills. Integrity ofthe vestibular and visual systems manifest in rapid side to sideeye movement called nystagmus. This may be evoked byphysical rotation or caloric stimulation to the ear drums. Theapproach in this technological advance explores whethercontrolled rotation of the environment can induce thenystagmus in healthy adult subjects. This provides a portablesolution which utilizes technology associated with virtualreality. VR allows a level of control not possible in the 'real'world and allows the therapist a degree of control over theenvironment that is not normally possible. Initial testingillustrates that nystagmus is apparent in the electro-ocularrecording during stimulation, but so far, does not persistbeyond the stimulation period.
LanguageEnglish
Title of host publicationUnknown Host Publication
Pages1
Number of pages4
DOIs
Publication statusPublished - 2009
Event9th International Conference on Information Technology and Applications in Biomedicine - Larnaca, Cyprus
Duration: 1 Jan 2009 → …

Conference

Conference9th International Conference on Information Technology and Applications in Biomedicine
Period1/01/09 → …

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Motor Skills
Ear
Healthy Volunteers
Technology

Cite this

Synnott, J., McCullagh, PJ., Kelly, G., McAllister, HG., & Houston, H. G. (2009). Portable virtual vestibular stimulation. In Unknown Host Publication (pp. 1) https://doi.org/10.1109/ITAB.2009.5394316
Synnott, J ; McCullagh, PJ ; Kelly, Greg ; McAllister, HG ; Houston, H. G. / Portable virtual vestibular stimulation. Unknown Host Publication. 2009. pp. 1
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abstract = "Vestibular dysfunction is associated with thedevelopmental delay of motor and attention skills. Integrity ofthe vestibular and visual systems manifest in rapid side to sideeye movement called nystagmus. This may be evoked byphysical rotation or caloric stimulation to the ear drums. Theapproach in this technological advance explores whethercontrolled rotation of the environment can induce thenystagmus in healthy adult subjects. This provides a portablesolution which utilizes technology associated with virtualreality. VR allows a level of control not possible in the 'real'world and allows the therapist a degree of control over theenvironment that is not normally possible. Initial testingillustrates that nystagmus is apparent in the electro-ocularrecording during stimulation, but so far, does not persistbeyond the stimulation period.",
author = "J Synnott and PJ McCullagh and Greg Kelly and HG McAllister and Houston, {H. G.}",
note = "Reference text: [1] A.J. Ayres, Sensory integration and learning disorders. Los Angeles, CA: Western Psychological Services, 1972 [2] K. Ottenbacher , P. Peterson, “A Meta-Analysis of Applied Vestibular Stimulation Research,” Physical and occupational Therapy in Pediatrics, vol. 5, no. 2, pp. 119 – 134, 1985 [3] A.J. Ayres, Southern California Post-Rotary Nystagmus Test. Los Angeles, CA: Western Psychological Services, 1975 [4] G. Kelly, “Vestibular stimulation as a form of therapy,” Physiotherapy, vol. 75, no.3, pp. 136-140, 1989 [5] E. Viirre, J. Buskirk, “Utilization of virtual reality technology in the rehabilitation of balance disorder patients,” Micromedical Technologies Vestibular Update, vol. 24 pp1-4, 2000 [6] J. Jacobson, et al., “Balance NAVE: A Virtual Reality Facility for Research and Rehabilitation of Balance Disorders,” Virtual Reality Software and Technology 2001, pp. 103-109, 2001 [7] B.E. Riecke, J. Schulte-Pelkum, M.N. Avraamides, M. Heyde, H.H. B{\"u}lthoff, “Scene Consistency and Spatial Presence Increase the Sensation of Self-Motion in Virtual Reality,” Applied Perception in Graphics and Visualization, vol. 95, pp. 111-118, 2005 [8] B.J. Mohler, W.B. Thompson, B.Riecke, H.H. B{\"u}lthoff - “Measuring Vection in a Large Screen Virtual Environment,” Applied Perception in Graphics and Visualization , vol. 95, pp. 103-109, 2005 [9] S. Nakamura, S. Shimojo, “Critical Role of Foreground Stimuli in Perceiving Visually Induced Self-Motion (Vection),” Perception, vol. 28, pp. 893-902, 1999 [10] W. Becker, S. Raab, R. J{\"u}rgens, “Circular Vection during Voluntary Suppression of Optokinetic Reflex,” Experimental Brain Research, vol. 144, no. 4, June 2002 [11] B.E. Riecke, J. Schulte-Pelkum, M.N. Avraamides, H.H. B{\"u}lthoff, “Enhancing the Visually Induced Self-Motion Illusion (Vection) under Natural Viewing Conditions in Virtual Reality,” Proceedings of Presence 2004, pp. 125-132, Oct. 2004 [12] P.J. McCullagh, H.G. Houston, “Microcomputer based analysis of Nystagmus Eye Movement,” British Journal of Audiology, vol. 24, no. 2, pp. 111-116, April 1990 [13] B.E. Riecke, D. Feuereissen, J. J. Rieser, “Auditory Self-Motion Illusions ({"}Circular Vection{"}) can be Facilitated by Vibrations and the Potential for Actual Motion,” Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization (APGV 08), pp. 147-154, August 2008 [14] B.E. Riecke, A. V{\"a}ljam{\"a}e, J. Schulte-Pelkum, “Moving Sounds Enhance the Visually-Induced Self-Motion Illusion (Circular Vection) in Virtual Reality,” ACM Transactions on Applied Perception(TAP), vol. 6, no. 2, Feb. 2009",
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Synnott, J, McCullagh, PJ, Kelly, G, McAllister, HG & Houston, HG 2009, Portable virtual vestibular stimulation. in Unknown Host Publication. pp. 1, 9th International Conference on Information Technology and Applications in Biomedicine, 1/01/09. https://doi.org/10.1109/ITAB.2009.5394316

Portable virtual vestibular stimulation. / Synnott, J; McCullagh, PJ; Kelly, Greg; McAllister, HG; Houston, H. G.

Unknown Host Publication. 2009. p. 1.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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N1 - Reference text: [1] A.J. Ayres, Sensory integration and learning disorders. Los Angeles, CA: Western Psychological Services, 1972 [2] K. Ottenbacher , P. Peterson, “A Meta-Analysis of Applied Vestibular Stimulation Research,” Physical and occupational Therapy in Pediatrics, vol. 5, no. 2, pp. 119 – 134, 1985 [3] A.J. Ayres, Southern California Post-Rotary Nystagmus Test. Los Angeles, CA: Western Psychological Services, 1975 [4] G. Kelly, “Vestibular stimulation as a form of therapy,” Physiotherapy, vol. 75, no.3, pp. 136-140, 1989 [5] E. Viirre, J. Buskirk, “Utilization of virtual reality technology in the rehabilitation of balance disorder patients,” Micromedical Technologies Vestibular Update, vol. 24 pp1-4, 2000 [6] J. Jacobson, et al., “Balance NAVE: A Virtual Reality Facility for Research and Rehabilitation of Balance Disorders,” Virtual Reality Software and Technology 2001, pp. 103-109, 2001 [7] B.E. Riecke, J. Schulte-Pelkum, M.N. Avraamides, M. Heyde, H.H. Bülthoff, “Scene Consistency and Spatial Presence Increase the Sensation of Self-Motion in Virtual Reality,” Applied Perception in Graphics and Visualization, vol. 95, pp. 111-118, 2005 [8] B.J. Mohler, W.B. Thompson, B.Riecke, H.H. Bülthoff - “Measuring Vection in a Large Screen Virtual Environment,” Applied Perception in Graphics and Visualization , vol. 95, pp. 103-109, 2005 [9] S. Nakamura, S. Shimojo, “Critical Role of Foreground Stimuli in Perceiving Visually Induced Self-Motion (Vection),” Perception, vol. 28, pp. 893-902, 1999 [10] W. Becker, S. Raab, R. Jürgens, “Circular Vection during Voluntary Suppression of Optokinetic Reflex,” Experimental Brain Research, vol. 144, no. 4, June 2002 [11] B.E. Riecke, J. Schulte-Pelkum, M.N. Avraamides, H.H. Bülthoff, “Enhancing the Visually Induced Self-Motion Illusion (Vection) under Natural Viewing Conditions in Virtual Reality,” Proceedings of Presence 2004, pp. 125-132, Oct. 2004 [12] P.J. McCullagh, H.G. Houston, “Microcomputer based analysis of Nystagmus Eye Movement,” British Journal of Audiology, vol. 24, no. 2, pp. 111-116, April 1990 [13] B.E. Riecke, D. Feuereissen, J. J. Rieser, “Auditory Self-Motion Illusions ("Circular Vection") can be Facilitated by Vibrations and the Potential for Actual Motion,” Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization (APGV 08), pp. 147-154, August 2008 [14] B.E. Riecke, A. Väljamäe, J. Schulte-Pelkum, “Moving Sounds Enhance the Visually-Induced Self-Motion Illusion (Circular Vection) in Virtual Reality,” ACM Transactions on Applied Perception(TAP), vol. 6, no. 2, Feb. 2009

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Synnott J, McCullagh PJ, Kelly G, McAllister HG, Houston HG. Portable virtual vestibular stimulation. In Unknown Host Publication. 2009. p. 1 https://doi.org/10.1109/ITAB.2009.5394316