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Playing Games with Gadamer: Language for the Player and Protagonist’s Interpretive Journey

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Abstract

While Gadamer is already present in video game studies, this paper focuses on his language and mechanisms that can be used to communicate a video game specific, epistemic journey, rather than a broader ontology. This can be used to design and illuminate video game narrative in terms of the heuristic, experiential learning that we often mean when we talk about engaging with the themes and fiction of a designed world. These language tools also offer novel ways to discuss the entangling and distance between the player and text and player and player character. This paper explores this topic by analysing some of Gadamer’s most immediately useful terms before applying them directly to the selected reading, PlatinumGame’s NieR: Automata (2017)
Original languageEnglish
JournalGame Studies
Volume23
Issue number3
Early online date31 Dec 2023
Publication statusPublished online - 31 Dec 2023

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being
  2. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Keywords

  • Narrative
  • Gadamer
  • hermeneutics
  • video games
  • Epistemology

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