Abstract
Os resultados positivos demonstrados por diversas pesquisas sobre o uso de novas tecnologias da informação na educação evidenciam novas formas de atrair e engajar estudantes no processo educativo. Uma dessas tecnologias, chamada de Jogos Sérios, propõe a utilização de jogos digitais com finalidades para além do entretenimento do jogador, como educação, marketing e política. Esta pesquisa descreve o desenvolvimento de um jogo sério voltado ao processo de ensino-aprendizagem de normas, procedimentos e termos técnicos sobre sistemas fotovoltaicos. O jogo Phototype foi desenvolvido sob o apoio de metodologias voltadas a jogos educacionais, como o Heuristic Framework e o Learning Mechanics – Game Mechanics, e avaliado por intermédio de um questionário e instrumentos técnicos que observaram a percepção dos estudantes de um curso superior em relação às mecânicas de jogo e aprendizado do jogo digital. Os resultados da pesquisa identificaram uma experiência positiva por parte dos estudantes na utilização do jogo Phototype, sugerindo sua importância como ferramenta educacional e de apoio ao processo de ensino e aprendizagem, complementando o resultado de pesquisas anteriores.
The positive results demonstrated by several studies on the use of new information technologies in education show new ways of attracting and engaging students in the educational process. One of these technologies, called Serious Games, proposes the use of digital games for purposes beyond the player's entertainment, such as education, marketing and politics. This research describes the development of a serious game aimed at the teaching-learning process of norms, procedures and technical terms about photovoltaic systems. The Phototype game was developed under the support of methodologies aimed at educational games, such as the Heuristic Framework and Learning Mechanics - Game Mechanics, and evaluated through a questionnaire and technical instruments that observed the perception of students of a higher education course in relation to the game mechanics and digital game learning. The research results identified a positive experience on the part of the students in the use of the Phototype game, suggesting its importance as an educational tool and as a support to the teaching and learning process, complementing the results of previous research.
The positive results demonstrated by several studies on the use of new information technologies in education show new ways of attracting and engaging students in the educational process. One of these technologies, called Serious Games, proposes the use of digital games for purposes beyond the player's entertainment, such as education, marketing and politics. This research describes the development of a serious game aimed at the teaching-learning process of norms, procedures and technical terms about photovoltaic systems. The Phototype game was developed under the support of methodologies aimed at educational games, such as the Heuristic Framework and Learning Mechanics - Game Mechanics, and evaluated through a questionnaire and technical instruments that observed the perception of students of a higher education course in relation to the game mechanics and digital game learning. The research results identified a positive experience on the part of the students in the use of the Phototype game, suggesting its importance as an educational tool and as a support to the teaching and learning process, complementing the results of previous research.
Translated title of the contribution | Phototype: A serious game for fixing knowledge in photovoltaic systems |
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Original language | Portuguese |
Pages (from-to) | 275-295 |
Number of pages | 21 |
Journal | ETD - Educação Temática Digital |
Volume | 24 |
Issue number | 2 |
DOIs | |
Publication status | Published (in print/issue) - 23 May 2022 |
Keywords
- Jogos de Simulação
- Jogos Pedagógicos
- Tecnologia da Engenhar
- Software Educativo
- Simulation Games
- Pedagogical Games
- Engineering Technology
- Educational Software