Optimising engagement for stroke rehabilitation using serious games

J.W. Burke, M.D.J. McNeill, D.K. Charles, P.J. Morrow, J.H. Crosbie, S.M. McDonough

Research output: Contribution to journalArticle

345 Citations (Scopus)

Abstract

Effective stroke rehabilitation must be early, intensiveand repetitive, which can lead to problems withpatient motivation and engagement. The design of videogames, often associated with good user engagement, mayoffer insights into how more effective systems for stroke rehabilitationcan be developed. In this paper we identify gamedesign principles for upper limb stroke rehabilitation andpresent several games developed using these principles. Thegames use low-cost video-capture technology which maymake them suitable for deployment at home. Results fromevaluating the games with both healthy subjects and peoplewith stroke in their home are encouraging.
Original languageEnglish
Pages (from-to)1085-1099
JournalVisual Computer
Volume25
Issue number12
DOIs
Publication statusPublished - 27 Aug 2009

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Patient rehabilitation
Costs
Serious games

Keywords

  • Engagement · Serious games · Rehabilitation ·
  • Stroke · Video capture

Cite this

Burke, J.W. ; McNeill, M.D.J. ; Charles, D.K. ; Morrow, P.J. ; Crosbie, J.H. ; McDonough, S.M. / Optimising engagement for stroke rehabilitation using serious games. In: Visual Computer. 2009 ; Vol. 25, No. 12. pp. 1085-1099.
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Optimising engagement for stroke rehabilitation using serious games. / Burke, J.W.; McNeill, M.D.J.; Charles, D.K.; Morrow, P.J.; Crosbie, J.H.; McDonough, S.M.

In: Visual Computer, Vol. 25, No. 12, 27.08.2009, p. 1085-1099.

Research output: Contribution to journalArticle

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