Abstract
Recent technological advances and consumer level pricing for virtual reality hardware and related peripherals has led to renewed interest in its use for education and training. The design of compelling, effective and practical applications in virtual reality for education is challenging. It adds additional levels of complexity and overheads to the creation of teaching material and to ensuring a positive student experience. This paper (work in progress) explores some of the issues in the use of virtual reality in the context of remote and virtual laboratories and discusses some of the challenges and opportunities of porting existing practical labs and simulations into a virtual reality environment.
Original language | English |
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Title of host publication | Unknown Host Publication |
Publisher | IEEE |
Pages | 235-237 |
Number of pages | 3 |
ISBN (Print) | 978-1-4799-7839-7 |
DOIs | |
Publication status | Published online - 16 Apr 2015 |
Event | 12th International Conference on Remote Engineering and Virtual Instrumentation - Bangkok, Thailand Duration: 16 Apr 2015 → … |
Conference
Conference | 12th International Conference on Remote Engineering and Virtual Instrumentation |
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Period | 16/04/15 → … |
Keywords
- Virtual Reality
- Engineering Education
- Remote and Virtual Laboratories
- Game Based Learning.