Open Sandbox: New Modalities of Animation Delivery

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

New modes of Animation Content delivery are in a state of transition and flux. New tools, systems and platforms emerge and evolve at a staggering rate affecting how Animation Designers imagine, communicate and visualize content development.Game engines such as Gamebryo offering multi format content integration provide user friendly front-end interfaces accessible to digital artists and animation designers. Open source software alternatives and their resulting support communitiesabound from image editors such as the GIMP, music and sound in modeling in PureData, 3D CGI content generation in Blender, and game engine type platforms such as Unity and openSim. Pioneering systems of virtual interaction such as Active Worlds paved the way for Second Life which integrated user generated content, a user-friendly web 2 interface, and social networking on a a grand MMORPG scale.These integrated modes of social interaction be they in secondLife Sims or open source software support wikis not only allow discourse to flourish but provide a platform to install tactile albeit virtual artifacts.
LanguageEnglish
Title of host publicationUnknown Host Publication
Number of pages10
Publication statusPublished - 2 Feb 2011
EventDesign Principles and Practices Fifth International Conference - Sapienza Universita di Roma
Duration: 2 Feb 2011 → …
http://designprinciplesandpractices.com/conference-2011/

Conference

ConferenceDesign Principles and Practices Fifth International Conference
Period2/02/11 → …
Internet address

Fingerprint

Animation
Engines
Acoustic waves
Fluxes
Open source software

Cite this

@inproceedings{d2f0a241985e48499a222c242d0dfb6f,
title = "Open Sandbox: New Modalities of Animation Delivery",
abstract = "New modes of Animation Content delivery are in a state of transition and flux. New tools, systems and platforms emerge and evolve at a staggering rate affecting how Animation Designers imagine, communicate and visualize content development.Game engines such as Gamebryo offering multi format content integration provide user friendly front-end interfaces accessible to digital artists and animation designers. Open source software alternatives and their resulting support communitiesabound from image editors such as the GIMP, music and sound in modeling in PureData, 3D CGI content generation in Blender, and game engine type platforms such as Unity and openSim. Pioneering systems of virtual interaction such as Active Worlds paved the way for Second Life which integrated user generated content, a user-friendly web 2 interface, and social networking on a a grand MMORPG scale.These integrated modes of social interaction be they in secondLife Sims or open source software support wikis not only allow discourse to flourish but provide a platform to install tactile albeit virtual artifacts.",
author = "Lee Cadieux",
year = "2011",
month = "2",
day = "2",
language = "English",
booktitle = "Unknown Host Publication",

}

Cadieux, L 2011, Open Sandbox: New Modalities of Animation Delivery. in Unknown Host Publication. Design Principles and Practices Fifth International Conference, 2/02/11.

Open Sandbox: New Modalities of Animation Delivery. / Cadieux, Lee.

Unknown Host Publication. 2011.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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AB - New modes of Animation Content delivery are in a state of transition and flux. New tools, systems and platforms emerge and evolve at a staggering rate affecting how Animation Designers imagine, communicate and visualize content development.Game engines such as Gamebryo offering multi format content integration provide user friendly front-end interfaces accessible to digital artists and animation designers. Open source software alternatives and their resulting support communitiesabound from image editors such as the GIMP, music and sound in modeling in PureData, 3D CGI content generation in Blender, and game engine type platforms such as Unity and openSim. Pioneering systems of virtual interaction such as Active Worlds paved the way for Second Life which integrated user generated content, a user-friendly web 2 interface, and social networking on a a grand MMORPG scale.These integrated modes of social interaction be they in secondLife Sims or open source software support wikis not only allow discourse to flourish but provide a platform to install tactile albeit virtual artifacts.

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M3 - Conference contribution

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