Abstract
To study perception and action, Gibson advocated that “the laboratory must be like life” (Gibson, 1979, p. 3). In other words, the interactive relationship between an organism and his/her envi- ronment must be maintained so that the behavior observed in an experimental context mirrors, as closely as possible, the behavior observed in a realistic sport setting. The concept of repre- sentative design introduced by Brunswik in 1956 emphasized the need to have experimental tasks that allow the player to pick up perceptual information that specifies a property of the environment-actor system (Araújo et al., 2005; see also Chapter 24). In this chapter we will provide a brief overview of the methodologies used to study perception and action in sport and present, in some detail, the opportunities new methodologies such as immersive, interactive vir- tual reality can offer researchers in sport expertise.
Original language | English |
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Title of host publication | Routledge Handbook of Sport Expertise |
Editors | Joseph Baker, Damian Farrow |
Publisher | Routledge |
Pages | 188-198 |
Number of pages | 11 |
ISBN (Print) | 9780415839808 |
Publication status | Published (in print/issue) - 1 Mar 2015 |