Natural Interactions Between Augmented Virtual Objects

S Neale, W Chinthammit, C Lueg, Patrick Nixon

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)

    Abstract

    There are many situations in which physical interaction with real-world objects is not possible – for example, museums contain many objects or artefacts which are too fragile or expensive for the public to handle. Augmented Reality (AR) has the potential to offer an alternative in these situations, but most of our current interactions with virtual objects in AR tend to be indirect. Tangible AR allows for natural movement, but we rarely manipulate or control virtual objects beyond that in the way we do their physical counterparts. To address this problem, we propose that a more natural approach to interacting with tangible AR be introduced. We present a prototype that allows users to physically orientate virtual objects so that they ‘snap’ together in order to complete a ‘3D AR Puzzle’, and show that introducing ‘responsive virtual objects’ for tangible AR is a promising first step towards more natural interactions.
    LanguageEnglish
    Title of host publicationUnknown Host Publication
    EditorsC Paris, N Colineau
    Pages229-232
    Number of pages4
    Volume23
    DOIs
    Publication statusPublished - 2011
    EventProceedings of the 23rd Australian Computer-Human Interaction Conference (OzCHI 2011) - Canberra, Australia
    Duration: 1 Jan 2011 → …

    Conference

    ConferenceProceedings of the 23rd Australian Computer-Human Interaction Conference (OzCHI 2011)
    Period1/01/11 → …

    Fingerprint

    Augmented reality
    Museums

    Keywords

    • augmented reality
    • tangible AR
    • natural interactions.

    Cite this

    Neale, S., Chinthammit, W., Lueg, C., & Nixon, P. (2011). Natural Interactions Between Augmented Virtual Objects. In C. Paris, & N. Colineau (Eds.), Unknown Host Publication (Vol. 23, pp. 229-232) https://doi.org/10.1145/2071536.2071573
    Neale, S ; Chinthammit, W ; Lueg, C ; Nixon, Patrick. / Natural Interactions Between Augmented Virtual Objects. Unknown Host Publication. editor / C Paris ; N Colineau. Vol. 23 2011. pp. 229-232
    @inproceedings{bf8d56b1d0cb498991428bdcc694bb6a,
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    Neale, S, Chinthammit, W, Lueg, C & Nixon, P 2011, Natural Interactions Between Augmented Virtual Objects. in C Paris & N Colineau (eds), Unknown Host Publication. vol. 23, pp. 229-232, Proceedings of the 23rd Australian Computer-Human Interaction Conference (OzCHI 2011), 1/01/11. https://doi.org/10.1145/2071536.2071573

    Natural Interactions Between Augmented Virtual Objects. / Neale, S; Chinthammit, W; Lueg, C; Nixon, Patrick.

    Unknown Host Publication. ed. / C Paris; N Colineau. Vol. 23 2011. p. 229-232.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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    AB - There are many situations in which physical interaction with real-world objects is not possible – for example, museums contain many objects or artefacts which are too fragile or expensive for the public to handle. Augmented Reality (AR) has the potential to offer an alternative in these situations, but most of our current interactions with virtual objects in AR tend to be indirect. Tangible AR allows for natural movement, but we rarely manipulate or control virtual objects beyond that in the way we do their physical counterparts. To address this problem, we propose that a more natural approach to interacting with tangible AR be introduced. We present a prototype that allows users to physically orientate virtual objects so that they ‘snap’ together in order to complete a ‘3D AR Puzzle’, and show that introducing ‘responsive virtual objects’ for tangible AR is a promising first step towards more natural interactions.

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    Neale S, Chinthammit W, Lueg C, Nixon P. Natural Interactions Between Augmented Virtual Objects. In Paris C, Colineau N, editors, Unknown Host Publication. Vol. 23. 2011. p. 229-232 https://doi.org/10.1145/2071536.2071573