Mixed Reality Cubicles and Cave Automatic Virtual Environment

Clement Onime, James Uhomoibhi, Hui Wang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In Cave Automatic Virtual Environments(CAVEs), a computer generated environment is projected allaround a user to fully immerse or eliminate all reference to thereal world. Typically, Virtual Reality (VR) CAVEs also trackand respond to the user’s physical orientation, movementsand gestures. Mixed reality environments instead focus oncombining real world objects with computer generated ones.In this paper, we focus on the application of AugmentedReality (AR) as a mixed reality technology via (or to)mobile devices such as head-mounted devices, smart-phonesand tablets. We present the development of mixed realityapplications for mobile (smart-phone and tablet) devicesleading up to the implementation of an mixed reality (AR)cubicle for immersive Three Dimensional (3D) visualizations.We also present the results of a study on the familiaritywith both VR and AR technologies among students from twoinstitutions of tertiary education. The paper concludes witha discussion of planned deployment and upgrade of mixedreality cubicles using mobile VR equipment.
LanguageEnglish
Title of host publicationUnknown Host Publication
Pages1-8
Number of pages8
DOIs
Publication statusPublished - 14 Dec 2016
EventIEEE 2016 15th International Conference on Ubiquitous Computing and Communications and 2016 8th International Symposium - Granada, Spain
Duration: 14 Dec 2016 → …

Conference

ConferenceIEEE 2016 15th International Conference on Ubiquitous Computing and Communications and 2016 8th International Symposium
Period14/12/16 → …

Fingerprint

Caves
Virtual reality
Mobile devices
Visualization
Education
Students

Keywords

  • mixed-reality
  • CAVE
  • mobile-computing

Cite this

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title = "Mixed Reality Cubicles and Cave Automatic Virtual Environment",
abstract = "In Cave Automatic Virtual Environments(CAVEs), a computer generated environment is projected allaround a user to fully immerse or eliminate all reference to thereal world. Typically, Virtual Reality (VR) CAVEs also trackand respond to the user’s physical orientation, movementsand gestures. Mixed reality environments instead focus oncombining real world objects with computer generated ones.In this paper, we focus on the application of AugmentedReality (AR) as a mixed reality technology via (or to)mobile devices such as head-mounted devices, smart-phonesand tablets. We present the development of mixed realityapplications for mobile (smart-phone and tablet) devicesleading up to the implementation of an mixed reality (AR)cubicle for immersive Three Dimensional (3D) visualizations.We also present the results of a study on the familiaritywith both VR and AR technologies among students from twoinstitutions of tertiary education. The paper concludes witha discussion of planned deployment and upgrade of mixedreality cubicles using mobile VR equipment.",
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Onime, C, Uhomoibhi, J & Wang, H 2016, Mixed Reality Cubicles and Cave Automatic Virtual Environment. in Unknown Host Publication. pp. 1-8, IEEE 2016 15th International Conference on Ubiquitous Computing and Communications and 2016 8th International Symposium, 14/12/16. https://doi.org/10.1109/IUCC-CSS.2016.8

Mixed Reality Cubicles and Cave Automatic Virtual Environment. / Onime, Clement; Uhomoibhi, James; Wang, Hui.

Unknown Host Publication. 2016. p. 1-8.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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