Abstract
Extrapolating from the pioneering work of Ian Bogost (2007) and Miguel Sicart (2011), this essay aims to re-explore the perspectives of procedurality and play-centrism, interrogate their relationship, and show how potential player subjectivities can emerge from that tension. Utilising Thunder Lotus Games’ 2020 release Spiritfarer, the authors aim to demonstrate the complex way that meaning emerges because of, yet beyond, a game’s rules, and how game imperatives are transformed through tensions between the rule set and a game’s semantic layer. Furthermore, this illustrates a similar tension in life, where labour can be used to limit or create an individual’s selfhood.
Original language | English |
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Journal | Journal of Games Criticism |
Volume | 5 |
Issue number | 1 |
Early online date | 16 Mar 2023 |
Publication status | Published online - 16 Mar 2023 |
Keywords
- Narrative
- video games
- play
- play-centrism
- procedurality
- digital poetics