Abstract
Language | English |
---|---|
Number of pages | 5 |
Publication status | Accepted/In press - 4 Mar 2015 |
Fingerprint
Keywords
- E-learning
- Mathematics
- STEM
- Education
- Tangible
- Physical
- Sensor
Cite this
}
Izak9: Enhancing mathematics education through play. / O'Hanlon, Greg; Harding, John.
2015. 5 p.Research output: Book/Report › Commissioned report
TY - BOOK
T1 - Izak9: Enhancing mathematics education through play
AU - O'Hanlon, Greg
AU - Harding, John
PY - 2015/3/4
Y1 - 2015/3/4
N2 - The project investigated how sensor technology might be applied to the Izak9 cube system with a view to recording the movement of the cubes over time and therefore providing a means to analyse how users addressed the mathematical problem. This raised a number of non-trivial questions, in particular, the cubes operate within a 3D space and therefore must be aware of not only their own movement, but also their interaction with nearby cubes. The primary objective of the investigation was to establish an appropriate sensor array which could: be fitted to existing hardware; continue to enable free movement of the cubes; provide the necessary data points.
AB - The project investigated how sensor technology might be applied to the Izak9 cube system with a view to recording the movement of the cubes over time and therefore providing a means to analyse how users addressed the mathematical problem. This raised a number of non-trivial questions, in particular, the cubes operate within a 3D space and therefore must be aware of not only their own movement, but also their interaction with nearby cubes. The primary objective of the investigation was to establish an appropriate sensor array which could: be fitted to existing hardware; continue to enable free movement of the cubes; provide the necessary data points.
KW - E-learning
KW - Mathematics
KW - STEM
KW - Education
KW - Tangible
KW - Physical
KW - Sensor
M3 - Commissioned report
BT - Izak9: Enhancing mathematics education through play
ER -