[in]visible belfast: Alternate Reality Games, Remediation and Literature

Alan Hook, Daniel Barrios-O'Neil

Research output: Other contribution

Abstract

This body of work which comprises of a 6 week Alternative Reality Game which played out across live performances, websites, theatrical productions, print publications, radio broadcasts, video content, and social media platforms explores new authorial roles in the production of mediated experiences. This work is a co-authored vast narrative which tackles ideas or remediation of regional texts and their relationship to the physical spaces of the city.--------------------------------While searching the stacks in the Linen Hall Library, a shy astronomy student stumbles upon a book filled with cryptic clues. Inside, she finds a note addressing her by name.Dear Ana, it reads, in the pleiad, find the multitude;in the city, the universe. And at the heart of the cityyou will find a way out.Good luck to you.Hoping the note has some connection with her father's recent suicide, Ana takes the book home to study more closely. Thus begins her journey into the depths of the infernal labyrinth of Belfast.In May 2011, players of the [in]visible belfast Alternative Reality Game joined Ana's mystery, an experience orchestrated by an anonymous author, that will take you on a circuitous path, through spaces, virtual and real.For a full achive of the game created by players please visit the player generated wiki (http://www.thedarkeststar.org.uk/TheStarFactoryWiki/doku.php?id=start) or the unfiction forum (http://forums.unfiction.com/forums/viewtopic.php?t=32153) thread Good luck to you.
LanguageEnglish
Publication statusPublished - 1 May 2011

Fingerprint

social media
broadcast
suicide
website
radio
experience
father
video
narrative
performance
student
literature

Cite this

@misc{401dfb29e03f4522818eab614690cd74,
title = "[in]visible belfast: Alternate Reality Games, Remediation and Literature",
abstract = "This body of work which comprises of a 6 week Alternative Reality Game which played out across live performances, websites, theatrical productions, print publications, radio broadcasts, video content, and social media platforms explores new authorial roles in the production of mediated experiences. This work is a co-authored vast narrative which tackles ideas or remediation of regional texts and their relationship to the physical spaces of the city.--------------------------------While searching the stacks in the Linen Hall Library, a shy astronomy student stumbles upon a book filled with cryptic clues. Inside, she finds a note addressing her by name.Dear Ana, it reads, in the pleiad, find the multitude;in the city, the universe. And at the heart of the cityyou will find a way out.Good luck to you.Hoping the note has some connection with her father's recent suicide, Ana takes the book home to study more closely. Thus begins her journey into the depths of the infernal labyrinth of Belfast.In May 2011, players of the [in]visible belfast Alternative Reality Game joined Ana's mystery, an experience orchestrated by an anonymous author, that will take you on a circuitous path, through spaces, virtual and real.For a full achive of the game created by players please visit the player generated wiki (http://www.thedarkeststar.org.uk/TheStarFactoryWiki/doku.php?id=start) or the unfiction forum (http://forums.unfiction.com/forums/viewtopic.php?t=32153) thread Good luck to you.",
author = "Alan Hook and Daniel Barrios-O'Neil",
year = "2011",
month = "5",
day = "1",
language = "English",
type = "Other",

}

[in]visible belfast: Alternate Reality Games, Remediation and Literature. / Hook, Alan; Barrios-O'Neil, Daniel.

2011, .

Research output: Other contribution

TY - GEN

T1 - [in]visible belfast: Alternate Reality Games, Remediation and Literature

AU - Hook, Alan

AU - Barrios-O'Neil, Daniel

PY - 2011/5/1

Y1 - 2011/5/1

N2 - This body of work which comprises of a 6 week Alternative Reality Game which played out across live performances, websites, theatrical productions, print publications, radio broadcasts, video content, and social media platforms explores new authorial roles in the production of mediated experiences. This work is a co-authored vast narrative which tackles ideas or remediation of regional texts and their relationship to the physical spaces of the city.--------------------------------While searching the stacks in the Linen Hall Library, a shy astronomy student stumbles upon a book filled with cryptic clues. Inside, she finds a note addressing her by name.Dear Ana, it reads, in the pleiad, find the multitude;in the city, the universe. And at the heart of the cityyou will find a way out.Good luck to you.Hoping the note has some connection with her father's recent suicide, Ana takes the book home to study more closely. Thus begins her journey into the depths of the infernal labyrinth of Belfast.In May 2011, players of the [in]visible belfast Alternative Reality Game joined Ana's mystery, an experience orchestrated by an anonymous author, that will take you on a circuitous path, through spaces, virtual and real.For a full achive of the game created by players please visit the player generated wiki (http://www.thedarkeststar.org.uk/TheStarFactoryWiki/doku.php?id=start) or the unfiction forum (http://forums.unfiction.com/forums/viewtopic.php?t=32153) thread Good luck to you.

AB - This body of work which comprises of a 6 week Alternative Reality Game which played out across live performances, websites, theatrical productions, print publications, radio broadcasts, video content, and social media platforms explores new authorial roles in the production of mediated experiences. This work is a co-authored vast narrative which tackles ideas or remediation of regional texts and their relationship to the physical spaces of the city.--------------------------------While searching the stacks in the Linen Hall Library, a shy astronomy student stumbles upon a book filled with cryptic clues. Inside, she finds a note addressing her by name.Dear Ana, it reads, in the pleiad, find the multitude;in the city, the universe. And at the heart of the cityyou will find a way out.Good luck to you.Hoping the note has some connection with her father's recent suicide, Ana takes the book home to study more closely. Thus begins her journey into the depths of the infernal labyrinth of Belfast.In May 2011, players of the [in]visible belfast Alternative Reality Game joined Ana's mystery, an experience orchestrated by an anonymous author, that will take you on a circuitous path, through spaces, virtual and real.For a full achive of the game created by players please visit the player generated wiki (http://www.thedarkeststar.org.uk/TheStarFactoryWiki/doku.php?id=start) or the unfiction forum (http://forums.unfiction.com/forums/viewtopic.php?t=32153) thread Good luck to you.

UR - http://eprints.ulster.ac.uk/23605/

UR - http://eprints.ulster.ac.uk/21796/

UR - http://eprints.ulster.ac.uk/18848/

UR - http://eprints.ulster.ac.uk/18847/

M3 - Other contribution

ER -