Implementing Gamification Techniques To Support Collection Of Longitudinal Kinematic Data For Use In A Clinical Setting

Andrew Ennis, Ian Cleland, Chris Nugent, Laura Finney, David Trainor, Aiden Bennett

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

It is estimated that 30%-40% of medicalinterventions have no reported evidence base and another 20%of interventions delivered are ineffective, unnecessary, or causeharm. There is therefore a real need to quantitatively assesstreatment effectiveness by providing clinicians with empiricaldata through real-time and longitudinal data collection,combined with data analytics.
Original languageEnglish
Title of host publicationUnknown Host Publication
PublisherIEEE
Number of pages1
ISBN (Print)978-1-4577-0220-4
Publication statusAccepted/In press - 23 Jun 2016
EventThe 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society - Orlando, Florida, US
Duration: 23 Jun 2016 → …

Conference

ConferenceThe 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society
Period23/06/16 → …

Keywords

  • Gamification
  • Accelerometer
  • Wireless Sensor
  • Step detection

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