IMAKILLER

Research output: ResearchDigital or Visual Products

Abstract

IMAKILLER is an adaptation of the pervasive game by Steve Jackson. The project is developed as a course induction for Higher Education. It uses a series of embedded learning objectives and structures of play to help students create collaborative bonds within the course through shared objectives, experiences and common goals. This use of play is designed to help students orientate themselves spatially within the campus and create a system of play to monitor students ability to respond to a series of core digital literacies.
LanguageEnglish
StatePublished - 1 Sep 2011

Fingerprint

student
learning objective
induction
ability
education
experience

Keywords

  • Pervasive Game
  • Educational Game
  • New Media
  • User Generated Content
  • Play
  • Media

Cite this

Hook, Alan (Author). / IMAKILLER. [Digital or Visual Products].
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title = "IMAKILLER",
abstract = "IMAKILLER is an adaptation of the pervasive game by Steve Jackson. The project is developed as a course induction for Higher Education. It uses a series of embedded learning objectives and structures of play to help students create collaborative bonds within the course through shared objectives, experiences and common goals. This use of play is designed to help students orientate themselves spatially within the campus and create a system of play to monitor students ability to respond to a series of core digital literacies.",
keywords = "Pervasive Game, Educational Game, New Media, User Generated Content, Play, Media",
author = "Alan Hook",
year = "2011",
month = "9",

}

Hook, A, IMAKILLER, 2011, Digital or Visual Products.
IMAKILLER.. Hook, Alan (Author). 2011.

Research output: ResearchDigital or Visual Products

TY - ADVS

T1 - IMAKILLER

AU - Hook,Alan

PY - 2011/9/1

Y1 - 2011/9/1

N2 - IMAKILLER is an adaptation of the pervasive game by Steve Jackson. The project is developed as a course induction for Higher Education. It uses a series of embedded learning objectives and structures of play to help students create collaborative bonds within the course through shared objectives, experiences and common goals. This use of play is designed to help students orientate themselves spatially within the campus and create a system of play to monitor students ability to respond to a series of core digital literacies.

AB - IMAKILLER is an adaptation of the pervasive game by Steve Jackson. The project is developed as a course induction for Higher Education. It uses a series of embedded learning objectives and structures of play to help students create collaborative bonds within the course through shared objectives, experiences and common goals. This use of play is designed to help students orientate themselves spatially within the campus and create a system of play to monitor students ability to respond to a series of core digital literacies.

KW - Pervasive Game

KW - Educational Game

KW - New Media

KW - User Generated Content

KW - Play

KW - Media

UR - http://timeglider.com/app/viewer.php?uid=line_ed6782fa25eb658f4dc2871fbe9174b2

UR - http://www.youtube.com/watch?v=1B8t0oEy4Ms

UR - http://www.youtube.com/watch?v=So3wK2tUUVo

UR - http://elevator.jisc.ac.uk/ideas/imakiller

M3 - Digital or Visual Products

ER -