Hand Motion Capture and Tracking in 3D Animation.

J Condell, G Moore, J Moore

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This extended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable gesture capture with interpretation of the captured gestures and control of the target 3D animation software. This stage of the project involves the development and testing of a motion analysis system. A motion analysis system is being built from algorithms recently developed. We review current software and research methods available in this area and describe our work-in-progress. Motion capture is a technique of digitally recording the movements of real entities, usually humans. It was originally developed as an analysis tool in biomechanics research, but has grown increasingly important as a source of motion data for computer animation. In this context it has been widely used for both cinema and video games. Hand motion capture and tracking in particular has received a lot of attention because of its critical role in the design of new Human Computer Interaction methods and gesture analysis. One of the main difficulties is the capture of human hand motion.
LanguageEnglish
Title of host publicationUnknown Host Publication
Pages105-109
Number of pages5
Publication statusPublished - 1 Jun 2006
EventEurographics UK Chapter Proceedings of Fourth Theory and Practice of Computer Graphics Conference 2006 (TPCG06) - University of Teesside, Middlesbrough, UK
Duration: 1 Jun 2006 → …

Conference

ConferenceEurographics UK Chapter Proceedings of Fourth Theory and Practice of Computer Graphics Conference 2006 (TPCG06)
Period1/06/06 → …

Fingerprint

Animation
Biomechanics
Human computer interaction
Testing
Motion analysis

Cite this

Condell, J., Moore, G., & Moore, J. (2006). Hand Motion Capture and Tracking in 3D Animation. In Unknown Host Publication (pp. 105-109)
Condell, J ; Moore, G ; Moore, J. / Hand Motion Capture and Tracking in 3D Animation. Unknown Host Publication. 2006. pp. 105-109
@inproceedings{fbf6591eb64e4297aafb46e716f5c86a,
title = "Hand Motion Capture and Tracking in 3D Animation.",
abstract = "This extended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable gesture capture with interpretation of the captured gestures and control of the target 3D animation software. This stage of the project involves the development and testing of a motion analysis system. A motion analysis system is being built from algorithms recently developed. We review current software and research methods available in this area and describe our work-in-progress. Motion capture is a technique of digitally recording the movements of real entities, usually humans. It was originally developed as an analysis tool in biomechanics research, but has grown increasingly important as a source of motion data for computer animation. In this context it has been widely used for both cinema and video games. Hand motion capture and tracking in particular has received a lot of attention because of its critical role in the design of new Human Computer Interaction methods and gesture analysis. One of the main difficulties is the capture of human hand motion.",
author = "J Condell and G Moore and J Moore",
year = "2006",
month = "6",
day = "1",
language = "English",
isbn = "3-905673-59-2",
pages = "105--109",
booktitle = "Unknown Host Publication",

}

Condell, J, Moore, G & Moore, J 2006, Hand Motion Capture and Tracking in 3D Animation. in Unknown Host Publication. pp. 105-109, Eurographics UK Chapter Proceedings of Fourth Theory and Practice of Computer Graphics Conference 2006 (TPCG06), 1/06/06.

Hand Motion Capture and Tracking in 3D Animation. / Condell, J; Moore, G; Moore, J.

Unknown Host Publication. 2006. p. 105-109.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - Hand Motion Capture and Tracking in 3D Animation.

AU - Condell, J

AU - Moore, G

AU - Moore, J

PY - 2006/6/1

Y1 - 2006/6/1

N2 - This extended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable gesture capture with interpretation of the captured gestures and control of the target 3D animation software. This stage of the project involves the development and testing of a motion analysis system. A motion analysis system is being built from algorithms recently developed. We review current software and research methods available in this area and describe our work-in-progress. Motion capture is a technique of digitally recording the movements of real entities, usually humans. It was originally developed as an analysis tool in biomechanics research, but has grown increasingly important as a source of motion data for computer animation. In this context it has been widely used for both cinema and video games. Hand motion capture and tracking in particular has received a lot of attention because of its critical role in the design of new Human Computer Interaction methods and gesture analysis. One of the main difficulties is the capture of human hand motion.

AB - This extended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable gesture capture with interpretation of the captured gestures and control of the target 3D animation software. This stage of the project involves the development and testing of a motion analysis system. A motion analysis system is being built from algorithms recently developed. We review current software and research methods available in this area and describe our work-in-progress. Motion capture is a technique of digitally recording the movements of real entities, usually humans. It was originally developed as an analysis tool in biomechanics research, but has grown increasingly important as a source of motion data for computer animation. In this context it has been widely used for both cinema and video games. Hand motion capture and tracking in particular has received a lot of attention because of its critical role in the design of new Human Computer Interaction methods and gesture analysis. One of the main difficulties is the capture of human hand motion.

M3 - Conference contribution

SN - 3-905673-59-2

SP - 105

EP - 109

BT - Unknown Host Publication

ER -

Condell J, Moore G, Moore J. Hand Motion Capture and Tracking in 3D Animation. In Unknown Host Publication. 2006. p. 105-109