Half Game, Half Comic: How the Visual Novel Adapts Manga

Rebecca Crawford

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Abstract

This paper will argue the seemingly paradoxical statement that a video game can also be a comic. It will explore how the visual novel adapts manga features in the video game form by using research and methodologies typically applied to comic studies – such as comic semiotics(Cohn, 2013) – on an area that is usually analysed solely via video game studies and methodologies(Poole, 2001; Azuma, 2009; van Zoggel, 2011; Greenwood, 2014; Chen & Crawford, 2018). This will involve a brief discussion using the comparative point-by-point method, as well as a literature review of relevant material on layers, space, sound, time and reading in manga and visual novels.
Original languageEnglish
Pages (from-to)58-62
Number of pages5
JournalIntersections (Postgraduate Journal - Arts , Humanities , Social Sciences)
Volume1
Issue number1
DOIs
Publication statusPublished - 9 May 2019

Keywords

  • visual
  • novel
  • Video,
  • Game
  • comic
  • semiotics
  • layers
  • compositing
  • Space
  • time
  • reading

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