Abstract
This chapter suggests that Henri Lefebvre’s triadic of spatial production remains a useful methodology for understating the production of space in our age of contemporary digital technology. Using the example of Rollback Netcode — an algorithm deployed in some online fighting games to ensure smooth gameplay — I explore post-cinematic representations of space in what I call the Beyond. Then I present a multi-dimensional reading of Lefebvre’s triadic. I suggest that reading Lefebvre in this way provides a useful methodology by which we might understand the complex spatial entanglements that are being produced and mediated by contemporary digital technology.
Original language | English |
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Title of host publication | The Physical and the Digital City |
Subtitle of host publication | Invisible Forces, Data and Manifestations |
Publisher | Intellect |
Publication status | Accepted/In press - 2023 |