This chapter suggests that Henri Lefebvre’s triadic of spatial production remains a useful methodology for understating the production of space in our age of contemporary digital technology. Using the example of Rollback Netcode — an algorithm deployed in some online fighting games to ensure smooth gameplay — I explore post-cinematic representations of space in what I call the Beyond. Then I present a multi-dimensional reading of Lefebvre’s triadic. I suggest that reading Lefebvre in this way provides a useful methodology by which we might understand the complex spatial entanglements that are being produced and mediated by contemporary digital technology.
|Title of host publication||The Physical and the Digital City|
|Subtitle of host publication||Invisible Forces, Data and Manifestations|
|Publication status||Accepted/In press - 2023|