Good Game Peace Out

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review


This chapter suggests that Henri Lefebvre’s triadic of spatial production remains a useful methodology for understating the production of space in our age of contemporary digital technology. Using the example of Rollback Netcode — an algorithm deployed in some online fighting games to ensure smooth gameplay — I explore post-cinematic representations of space in what I call the Beyond. Then I present a multi-dimensional reading of Lefebvre’s triadic. I suggest that reading Lefebvre in this way provides a useful methodology by which we might understand the complex spatial entanglements that are being produced and mediated by contemporary digital technology.
Original languageEnglish
Title of host publicationThe Physical and the Digital City
Subtitle of host publicationInvisible Forces, Data and Manifestations
Publication statusAccepted/In press - 2023


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