Whilst many game design academics are also game designers, their research is often presented through the lens of other disciplines (philosophy, media theory, human computer interaction [HCI], etc.) and practice-based design research is arguably underrepresented in the games research community. Although game design research espouses to open an inclusive community, at present, research approaches and the presentation of results is dominated by those inherited from either the social sciences or HCI. This dominance of loaded and prescriptive academic frameworks is arguably why many of those creating games outside academia feel such research is unrepresentative of their own practices.
|Title of host publication||Game Design Research|
|Subtitle of host publication||An Introduction to Theory and Practice|
|Editors||Petri Lankoski, Jussi Holopainen|
|Place of Publication||Pittsburgh|
|Number of pages||116|
|Publication status||Published - 20 Dec 2017|
- Game Design
- research methods
- video games
- Design Fiction
- Speculative Design
Hook, A., & Coulton, P. (2017). Games Design Research through Game Design Practice. In P. Lankoski, & J. Holopainen (Eds.), Game Design Research: An Introduction to Theory and Practice (pp. 97). Pittsburgh: ETC Press.