Games Design Research through Game Design Practice

Alan Hook, Paul Coulton

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

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Whilst many game design academics are also game designers, their research is often presented through the lens of other disciplines (philosophy, media theory, human computer interaction [HCI], etc.) and practice-based design research is arguably underrepresented in the games research community. Although game design research espouses to open an inclusive community, at present, research approaches and the presentation of results is dominated by those inherited from either the social sciences or HCI. This dominance of loaded and prescriptive academic frameworks is arguably why many of those creating games outside academia feel such research is unrepresentative of their own practices.
Original languageEnglish
Title of host publicationGame Design Research
Subtitle of host publicationAn Introduction to Theory and Practice
EditorsPetri Lankoski, Jussi Holopainen
Place of PublicationPittsburgh
PublisherETC Press
Number of pages116
ISBN (Print)9781387408368
Publication statusPublished (in print/issue) - 20 Dec 2017


  • Game Design
  • Design
  • research methods
  • video games
  • Design Fiction
  • Speculative Design


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