Game Based Learning for Teaching Electrical and Electronic Engineering

MJ Callaghan, Mark Cullen

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

6 Citations (Scopus)

Abstract

In recent years there has been significant growth in the use of videogames technologies and game mechanics for teaching and learning. Theseenvironments and techniques offer the ability to create complex, highlyinteractive simulations with solid theoretical underpinnings to present teachingmaterial in new and highly interactive ways. This paper discusses andpractically demonstrates how video games mechanics can be used to createhighly immersive and engaging user experiences to teach engineering relatedmaterial. The Circuit Warz project is introduced and demonstrates how a gamebasedapproach, using a competitive format, can be used to create immersive,highly engaging student but pedagogically sound learning experiences.
Original languageEnglish
Title of host publicationAdvances in Computer Science and its Applications
Place of PublicationNew York
PublisherSpringer
Pages655-661
Volume279
ISBN (Print)978-3-642-41673-6
DOIs
Publication statusPublished (in print/issue) - 6 Jan 2014

Bibliographical note

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Island: Teaching Engineering in Virtual Worlds. ITALICS (Innovation in Teaching and
Learning in Information and Computer Sciences) 8(3) (November 2009)

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