In recent years there has been significant growth in the use of videogames technologies and game mechanics for teaching and learning. Theseenvironments and techniques offer the ability to create complex, highlyinteractive simulations with solid theoretical underpinnings to present teachingmaterial in new and highly interactive ways. This paper discusses andpractically demonstrates how video games mechanics can be used to createhighly immersive and engaging user experiences to teach engineering relatedmaterial. The Circuit Warz project is introduced and demonstrates how a gamebasedapproach, using a competitive format, can be used to create immersive,highly engaging student but pedagogically sound learning experiences.
|Title of host publication||Advances in Computer Science and its Applications|
|Place of Publication||New York|
|Publication status||Published - 6 Jan 2014|
Callaghan, MJ., & Cullen, M. (2014). Game Based Learning for Teaching Electrical and Electronic Engineering. In Advances in Computer Science and its Applications (Vol. 279, pp. 655-661). New York. https://doi.org/10.1007/978-3-642-41674-3