In recent years there has been significant growth in the use of 3D virtual worlds for e-learning and distance education. These immersive environments offer the ability to create complex, highly interactive simulations using in-world modeling and scripting tools. The popularity of video games continues to increase to the extent where they are now a common element of most childhood experiences. Virtual learning environments support teaching and learning in an educational context, offering the functionality to manage the presentation, administration and assessment of coursework. This paper will demonstrate the effective use of immersive virtual worlds for a game based approach to teaching electronic and electrical engineering material using a team based collaborative/competitive format. It will describe the linking and integration of a virtual world with an existing virtual learning environment and show how this approach was extended to include external hardware which can be controlled and accessed remotely. The inclusion of real test instrumentation and circuits allows the students to understand the unpredictability of physical circuit behavior providing a more authentic and deeper learning experience. A demonstrative example of this approach will be introduced and discussed.
|Title of host publication||Unknown Host Publication|
|Number of pages||10|
|Publication status||Published - 21 Dec 2010|
|Event||IEEE Consumer Electronics Society's Games Innovations Conference (ICE-GIC 10) - Hong Kong|
Duration: 21 Dec 2010 → …
|Conference||IEEE Consumer Electronics Society's Games Innovations Conference (ICE-GIC 10)|
|Period||21/12/10 → …|