Fun and Software Edited by Olga Goriunova

Research output: Contribution to journalArticle

Abstract

Fun and Software: Exploring Pleasure, Paradox, and Pain makes a substantial contribution to the often materialist Software Studies project by examining the processes of production, configuration and use of programmatic and computational systems through a broad conceptual underpinning of the notion of “fun”. The book, like much of the Software Studies project, relies on an intricate understanding of programming and Critical Theory, at times drawing directly on syntactical examples from programs, rendering the code in blocks and equally drawing on dense theory to develop critical studies for computer sciences based on approaches from the Arts and Humanities.
LanguageEnglish
JournalInformation, Communication and Society
Volume20
Issue number12
Early online date21 Jul 2016
DOIs
Publication statusE-pub ahead of print - 21 Jul 2016

Fingerprint

critical theory
computer science
pain
programming
art
software

Keywords

  • Software Studies
  • Fun
  • Humanities

Cite this

@article{d8bfcf7d8fd248dcabfb8a1dfae91af4,
title = "Fun and Software Edited by Olga Goriunova",
abstract = "Fun and Software: Exploring Pleasure, Paradox, and Pain makes a substantial contribution to the often materialist Software Studies project by examining the processes of production, configuration and use of programmatic and computational systems through a broad conceptual underpinning of the notion of “fun”. The book, like much of the Software Studies project, relies on an intricate understanding of programming and Critical Theory, at times drawing directly on syntactical examples from programs, rendering the code in blocks and equally drawing on dense theory to develop critical studies for computer sciences based on approaches from the Arts and Humanities.",
keywords = "Software Studies, Fun, Humanities",
author = "Alan Hook",
year = "2016",
month = "7",
day = "21",
doi = "10.1080/1369118X.2016.1211167",
language = "English",
volume = "20",
journal = "Information, Communication and Society",
issn = "1369-118X",
number = "12",

}

Fun and Software Edited by Olga Goriunova. / Hook, Alan.

In: Information, Communication and Society, Vol. 20, No. 12, 21.07.2016.

Research output: Contribution to journalArticle

TY - JOUR

T1 - Fun and Software Edited by Olga Goriunova

AU - Hook, Alan

PY - 2016/7/21

Y1 - 2016/7/21

N2 - Fun and Software: Exploring Pleasure, Paradox, and Pain makes a substantial contribution to the often materialist Software Studies project by examining the processes of production, configuration and use of programmatic and computational systems through a broad conceptual underpinning of the notion of “fun”. The book, like much of the Software Studies project, relies on an intricate understanding of programming and Critical Theory, at times drawing directly on syntactical examples from programs, rendering the code in blocks and equally drawing on dense theory to develop critical studies for computer sciences based on approaches from the Arts and Humanities.

AB - Fun and Software: Exploring Pleasure, Paradox, and Pain makes a substantial contribution to the often materialist Software Studies project by examining the processes of production, configuration and use of programmatic and computational systems through a broad conceptual underpinning of the notion of “fun”. The book, like much of the Software Studies project, relies on an intricate understanding of programming and Critical Theory, at times drawing directly on syntactical examples from programs, rendering the code in blocks and equally drawing on dense theory to develop critical studies for computer sciences based on approaches from the Arts and Humanities.

KW - Software Studies

KW - Fun

KW - Humanities

U2 - 10.1080/1369118X.2016.1211167

DO - 10.1080/1369118X.2016.1211167

M3 - Article

VL - 20

JO - Information, Communication and Society

T2 - Information, Communication and Society

JF - Information, Communication and Society

SN - 1369-118X

IS - 12

ER -