Research Output per year
This paper investigates the user experience design of a smartphone application for the objective assessment of cognitive fatigue. This is as an alter- native to using an established paper questionnaire that offers subjective self- assessment. Taking a multidisciplinary approach, challenges relating to the usa- bility and the efficacy of the smartphone assessment tool were explored. Fur- thermore, to enable validation of the proposed new approach, challenges relating to how best to deliver the traditionally paper-based questionnaire on a smartphone display, while retaining the validity of the measure it affords, had to be addressed. Results show that the smartphone based cognitive testing methods was comparable to outcomes from the pre validated mobile based Mental Fa- tigue Scale. Participant feedback showed that the smartphone-based approach offered a more acceptable and engaging user experience, while retaining the ability to accurately measure cognitive fatigue.
|Title of host publication||Lecture Notes in Computer Science|
|Number of pages||12|
|Publication status||Published - 2 Nov 2016|
|Event||10th International Conference, UCAmI 2016, San Bartolomé de Tirajana, Gran - Gran Canaria, Spain|
Duration: 29 Nov 2016 → 2 Dec 2016
|Conference||10th International Conference, UCAmI 2016, San Bartolomé de Tirajana, Gran|
|Period||29/11/16 → 2/12/16|
- Questionnaire adaptation
- Cognitive tests
- Fatigue evaluation
Towards mobile cognitive fatigue assessment as indicated by physical, social, environmental and emotional factorsPrice, E., Moore, G., Galway, L. & Linden, M., 15 Aug 2019, In : IEEE Access. 7, 1, p. 116465-116479 15 p.
Research output: Contribution to journal › Article
13 Downloads (Pure)
Price, E., Moore, G., Galway, L., & Linden, M. (2016). From Paper to Play - Design and Validation of a Smartphone Based Cognitive Fatigue Assessment Application. In Lecture Notes in Computer Science (Vol. 10069, pp. 321-333). Springer. https://doi.org/10.1007/978-3-319-48746-5_33