Abstract
This paper tests the hypothesis that it is possible to build a generic Behavioural Animation system. The paper outlines the four models that form the key elements of a Behavioural Animation system, and a proposed generic structure for the Behavioural Component. Three implementations, all of which follow this structure but which differ in implementation detail, are then presented. Each implementation is tested with several animations and the results tabulated. It is then shown that the previously proposed structure is sufficiently generic if goals are deleted after one cycle. It is also demonstrated that, if goals are to remain in the goal queue for more than one cycle, a rule-based system for deciding when to delete a goal is required in order to achieve the required level of genericity. Keywords: animation, behavioural animation. 1.
Original language | English |
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Title of host publication | Unknown Host Publication |
Place of Publication | Central Europe |
Publisher | Eurographics |
Pages | 245-251 |
Number of pages | 7 |
Volume | 2 |
ISBN (Print) | 80 7082 712 4 |
Publication status | Published (in print/issue) - 2001 |
Event | Proceedings of the 9th International Conference on Computer Graphics, Visualisation and Computer Vision 2001 (in cooperation with EUROGRAPHICS and IFIP WG 5.10) - Central Europe Duration: 1 Jan 2001 → … |
Conference
Conference | Proceedings of the 9th International Conference on Computer Graphics, Visualisation and Computer Vision 2001 (in cooperation with EUROGRAPHICS and IFIP WG 5.10) |
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Period | 1/01/01 → … |